solution "Symmetry" configurations { "Debug", "Release" } platforms {"x64"} location(_ACTION) defines {"USE_GLAD"} includedirs {"../include/"} configuration {"linux"} postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets debug/assets"} postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets release/assets"} buildoptions {"-Wall", "-std=c99"} configuration {"windows", "gmake"} postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets debug/assets"} postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets release/assets"} buildoptions {"-Wall", "-std=c99"} configuration {"windows", "vs2017 or qbs"} includedirs {"../third_party/windows/SDL2-2.0.5/include/", "../third_party/windows/OpenAL/include/"} local sdl_lib_dir = "../third_party/windows/SDL2-2.0.5/lib/x64/" local openal_lib_dir = "../third_party/windows/OpenAL/lib/" defines {"_CRT_SECURE_NO_WARNINGS"} flags {"NoIncrementalLink", "NoEditAndContinue"} configuration "Debug" if (_ACTION ~= nil and _ACTION ~= "postbuild_copy") then os.mkdir(_ACTION .. "/debug") targetdir (_ACTION .. "/debug") end defines { "DEBUG" } flags { "Symbols" } configuration "Release" if (_ACTION ~= nil and _ACTION ~= "postbuild_copy") then os.mkdir(_ACTION .. "/release") targetdir (_ACTION .. "/release") end defines { "NDEBUG", "ExtraWarnings" } flags { "OptimizeSpeed"} ------------------------- -- Game ------------------------- project "Game" kind "ConsoleApp" targetname "Symmetry" language "C" files { "../src/common/**.c", "../src/common/**.h", "../src/game/**.c", "../src/game/**.h" } defines {"GAME"} configuration "linux" buildoptions {"`pkg-config --cflags-only-other sdl2 openal`"} linkoptions {"`pkg-config --libs sdl2 openal`"} links {"m"} configuration {"windows", "gmake"} buildoptions {"`pkg-config --cflags-only-I sdl2 openal`"} linkoptions {"`pkg-config --libs sdl2 openal`"} links {"m"} configuration {"windows", "vs2017 or qbs"} libdirs { sdl_lib_dir, openal_lib_dir } links {"SDL2", "OpenAL32"} newaction { trigger = "postbuild_copy", description = "Action to copy relevant dlls to executable directory after build", execute = function () local copy_dest_dir = "" local symlink_dest_dir = "" if(_ARGS[1] == "vs2017") then copy_dest_dir = "vs2017" symlink_dest_dir = "..\\..\\..\\assets" printf("Copying DLLs to visual studio build directory...\n") else copy_dest_dir = "projects/qbs" symlink_dest_dir = "..\\..\\..\\..\\assets" printf("Copying DLLs to qbs build directory...\n") end local success = false success = os.copyfile(sdl_lib_dir .. "SDL2.dll", copy_dest_dir .. "/debug/SDL2.dll") success = os.copyfile(sdl_lib_dir .. "SDL2.dll", copy_dest_dir .. "/release/SDL2.dll") success = os.copyfile("../third_party/windows/OpenAL/bin/OpenAL32.dll", copy_dest_dir .. "/debug/OpenAL32.dll") success = os.copyfile("../third_party/windows/OpenAL/bin/OpenAL32.dll", copy_dest_dir .. "/release/OpenAL32.dll") if success ~= true then printf("Copying one or more dlls failed.") else printf("Copying dlls successful.") end -- Create sym links local output = os.outputof("mklink /D " .. path.translate(copy_dest_dir, "\\") .. "\\debug\\assets " .. symlink_dest_dir) printf("MKlink debug output : %s", output) output = os.outputof("mklink /D " .. path.translate(copy_dest_dir, "\\") .. "\\release\\assets " ..symlink_dest_dir) printf("MKlink release output : %s", output) end } if(_ACTION == "vs2017") then postbuildcommands { _PREMAKE_COMMAND .. " postbuild_copy vs2017" } else postbuildcommands { _PREMAKE_COMMAND .. " postbuild_copy qbs" } end ------------------------- -- libSymmetry ------------------------- project "Library" kind "SharedLib" targetname "libSymmetry" language "C" defines {"GAME_LIB"} files { "../src/common/**.c", "../src/common/**.h", "../src/libsymmetry/**.h", "../src/libsymmetry/**.c" } configuration {"windows", "gmake"} buildoptions {"`pkg-config --cflags-only-I sdl2`"} configuration "Debug" defines {"GL_DEBUG_CONTEXT", "AL_DEBUG"}