#include "light.h" #include "entity.h" void light_init(struct Light* light, int light_type) { light->valid = true; light->cast_shadow = false; light->depth_bias = 0.0005f; light->type = light_type; light->pcf_enabled = false; light->intensity = 1.f; light->falloff = 1.5f; light->outer_angle = 30.f; light->inner_angle = 20.f; light->radius = 20.f; vec3_fill(&light->color, 1.f, 1.f, 1.f); } void light_reset(struct Light* light) { light->valid = false; light->cast_shadow = 0; light->depth_bias = 0.f; light->type = LT_INVALID; light->pcf_enabled = false; light->intensity = 10.f; light->falloff = 0.f; light->outer_angle = 0.f; light->inner_angle = 0.f; light->radius = 0.f; vec3_fill(&light->color, 1.f, 0.f, 1.f); }