#include "platform.h" #include "log.h" #include "input.h" #include "config_vars.h" #include "hashmap.h" #include "string_utils.h" #include struct Window { void* sdl_window; SDL_GLContext gl_context; int is_fullscreen; }; struct Platform_State { Keyboard_Event_Func on_keyboard_func; Mousebutton_Event_Func on_mousebutton_func; Mousemotion_Event_Func on_mousemotion_func; Mousewheel_Event_Func on_mousewheel_func; Windowresize_Event_Func on_windowresize_func; Textinput_Event_Func on_textinput_func; }; /* TODO: Find a better way to handle internal state */ static struct Platform_State* platform_state = NULL; struct Window* window_create(const char* title, int width, int height, int msaa, int msaa_levels) { struct Window* new_window = NULL; if(!new_window) { new_window = malloc(sizeof(*new_window)); if(!new_window) { log_error("window_create", "Out of memory"); return NULL; } new_window->sdl_window = NULL; new_window->gl_context = NULL; new_window->is_fullscreen = 0; } SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if(msaa) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, msaa); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa_levels); } SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); #ifdef GL_DEBUG_CONTEXT SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); #endif SDL_Window* sdl_window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS); if(!sdl_window) { log_error("window_create:SDL_CreateWindow", "Could not create window : %s", SDL_GetError()); free(new_window); new_window = NULL; return new_window; } new_window->sdl_window = sdl_window; SDL_GLContext gl_context = SDL_GL_CreateContext(sdl_window); if(!gl_context) { log_error("window_create:SDL_GL_CreateContext", "Failed to create GL context : %s", SDL_GetError()); window_destroy(new_window); free(new_window); new_window = NULL; return new_window; } new_window->gl_context = gl_context; SDL_Window* current_window = SDL_GL_GetCurrentWindow(); SDL_GLContext current_context = SDL_GL_GetCurrentContext(); SDL_GL_MakeCurrent((SDL_Window*)new_window->sdl_window, new_window->gl_context); SDL_GL_SetSwapInterval(1); /* 0: Vsync disabled, 1: Vsync enabled*/ if(current_window && current_context) SDL_GL_MakeCurrent(current_window, current_context); int major = 0, minor = 0; SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major); SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor); log_message("Window created and initialized with opengl core context %d.%d", major, minor); return new_window; } int window_fullscreen_set(struct Window* window, int fullscreen) { int success = 0; int rc = SDL_SetWindowFullscreen(window->sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); if(rc == 0) { window->is_fullscreen = fullscreen ? 1 : 0; success = 1; log_message("Window set to %s mode", fullscreen ? "fullscreen" : "windowed"); int w, h; window_get_size(window, &w, &h); log_message("Window size : %dx%d", w, h); window_get_drawable_size(window, &w, &h); log_message("Drawable size : %dx%d", w, h); } else { log_error("platform:window_fullscreen", "window_fullscreen_set failed, %s", SDL_GetError()); } return success; } void window_make_context_current(struct Window* window) { SDL_GL_MakeCurrent((SDL_Window*)window->sdl_window, window->gl_context); } void window_show(struct Window* window) { SDL_ShowWindow((SDL_Window*)window->sdl_window); } void window_hide(struct Window* window) { SDL_HideWindow((SDL_Window*)window->sdl_window); } void window_raise(struct Window* window) { SDL_RaiseWindow((SDL_Window*)window->sdl_window); } void window_destroy(struct Window* window) { if(window->gl_context) SDL_GL_DeleteContext(window->gl_context); SDL_DestroyWindow((SDL_Window*)window->sdl_window); } void window_cleanup(void) { } void window_set_size(struct Window* window, int width, int height) { SDL_SetWindowSize((SDL_Window*)window->sdl_window, width, height); } void window_get_size(struct Window* window, int* out_width, int* out_height) { SDL_GetWindowSize((SDL_Window*)window->sdl_window, out_width, out_height); } void window_get_drawable_size(struct Window* window, int* out_width, int* out_height) { SDL_GL_GetDrawableSize((SDL_Window*)window->sdl_window, out_width, out_height); } void window_swap_buffers(struct Window* window) { SDL_GL_SwapWindow(window->sdl_window); } int platform_init(void) { int success = 1; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0) { success = 0; log_error("platform_init", "SDL Init failed : %s", SDL_GetError()); } else { platform_state = malloc(sizeof(*platform_state)); if(!platform_state) { log_error("platform_init", "Could not create platform state, out of memory"); success = 0; } else { platform_state->on_keyboard_func = NULL; platform_state->on_mousebutton_func = NULL; platform_state->on_mousemotion_func = NULL; platform_state->on_mousewheel_func = NULL; platform_state->on_textinput_func = NULL; platform_state->on_windowresize_func = NULL; } } return success; } void platform_cleanup(void) { if(platform_state) free(platform_state); SDL_Quit(); } void platform_poll_events(int* out_quit) { static SDL_Event event; while(SDL_PollEvent(&event) != 0) { switch(event.type) { case SDL_QUIT: *out_quit = 1; break; case SDL_KEYDOWN: case SDL_KEYUP: { int scancode = event.key.keysym.scancode; int key = event.key.keysym.sym; int state = event.key.state; int repeat = event.key.repeat; int mod_ctrl = (event.key.keysym.mod & KMOD_CTRL) ? 1 : 0; int mod_shift = (event.key.keysym.mod & KMOD_SHIFT) ? 1 : 0; int mod_alt = (event.key.keysym.mod & KMOD_ALT) ? 1 : 0; platform_state->on_keyboard_func(key, scancode, state, repeat, mod_ctrl, mod_shift, mod_alt); //log_message("Key name : %s", SDL_GetKeyName(key)); break; } case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { int button = event.button.button; int state = event.button.state; int num_clicks = event.button.clicks; int x = event.button.x; int y = event.button.y; platform_state->on_mousebutton_func(button, state, x, y, num_clicks); break; } case SDL_MOUSEMOTION: { int xrel = event.motion.xrel; int yrel = event.motion.yrel; int x = event.motion.x; int y = event.motion.y; platform_state->on_mousemotion_func(x, y, xrel, yrel); break; } case SDL_MOUSEWHEEL: { int x = event.wheel.x; int y = event.wheel.y; platform_state->on_mousewheel_func(x, y); break; } case SDL_TEXTINPUT: { platform_state->on_textinput_func(event.text.text); break; } case SDL_WINDOWEVENT: { if(event.window.event == SDL_WINDOWEVENT_RESIZED) { platform_state->on_windowresize_func(event.window.data1, event.window.data2); } } break; } } } void platform_keyboard_callback_set(Keyboard_Event_Func func) { platform_state->on_keyboard_func = func; } void platform_mousebutton_callback_set(Mousebutton_Event_Func func) { platform_state->on_mousebutton_func = func; } void platform_mousemotion_callback_set(Mousemotion_Event_Func func) { platform_state->on_mousemotion_func = func; } void platform_mousewheel_callback_set(Mousewheel_Event_Func func) { platform_state->on_mousewheel_func = func; } void platform_textinput_callback_set(Textinput_Event_Func func) { platform_state->on_textinput_func = func; } void platform_windowresize_callback_set(Windowresize_Event_Func func) { platform_state->on_windowresize_func = func; } int platform_is_key_pressed(int key) { /* Returns 1 if key is pressed, 0 otherwise */ const Uint8* keyboard_state = SDL_GetKeyboardState(NULL); return keyboard_state[SDL_GetScancodeFromKey(key)]; } int platform_mousebutton_state_get(uint button) { int pressed = 0; uint32 current_button_state = SDL_GetMouseState(NULL, NULL); if((current_button_state & SDL_BUTTON(button)) > 0) pressed = 1; return pressed; } void platform_mouse_position_get(int* x, int* y) { SDL_GetMouseState(x, y); } void platform_mouse_position_set(struct Window* window, int x, int y) { SDL_WarpMouseInWindow(window->sdl_window, x, y); } void platform_mouse_global_position_set(int x, int y) { SDL_WarpMouseGlobal(x, y); } void platform_mouse_relative_mode_set(int relative_mode) { SDL_SetRelativeMouseMode(relative_mode ? SDL_TRUE : SDL_FALSE); } int platform_mouse_relative_mode_get(void) { return SDL_GetRelativeMouseMode() == SDL_TRUE ? 1 : 0; } uint32 platform_ticks_get(void) { return SDL_GetTicks(); } void platform_mouse_delta_get(int* x, int* y) { SDL_GetRelativeMouseState(x, y); } char* platform_base_path_get(void) { char* returned_path = SDL_GetBasePath(); char* path = NULL; if(returned_path) { path = str_new(returned_path); SDL_free(returned_path); } return path; } void platform_clipboard_text_set(const char* text) { SDL_SetClipboardText(text); } char* platform_clipboard_text_get(void) { char* returned_text = SDL_GetClipboardText(); char* text = NULL; if(returned_text) { text = str_new(returned_text); SDL_free(returned_text); } return text; }