#include "editor.h" #include "renderer.h" #include "gl_load.h" #include "log.h" #include "camera.h" #include "model.h" #include "texture.h" #include "framebuffer.h" #include "array.h" #include "shader.h" #include "num_types.h" #include "light.h" #include "entity.h" #include "transform.h" #include "game.h" #include "gui.h" #include "array.h" #include "variant.h" #include "num_types.h" #include "file_io.h" #include "config_vars.h" #include "string_utils.h" #include #include #include #include struct Editor_State { bool enabled; int renderer_settings_window; int debug_vars_window; int top_panel_height; }; struct Debug_Variable { struct Variant data; char* name; }; static struct Editor_State editor_state; static struct Debug_Variable* debug_vars_list = NULL; static int* empty_indices = NULL; static void editor_color_combo(struct nk_context* context, vec4* color, int width, int height); void editor_init(void) { editor_state.enabled = true; editor_state.renderer_settings_window = 0; editor_state.debug_vars_window = 1; editor_state.top_panel_height = 30; debug_vars_list = array_new(struct Debug_Variable); empty_indices = array_new(int); } int editor_debugvar_slot_create(const char* name, int value_type) { int index = -1; struct Debug_Variable* debug_var = NULL; if(array_len(empty_indices) > 0) { index = *array_get_last(empty_indices, int); array_pop(empty_indices); debug_var = &debug_vars_list[index]; } else { debug_var = array_grow(debug_vars_list, struct Debug_Variable); index = array_len(debug_vars_list) - 1; } debug_var->name = str_new(name); debug_var->data.type = value_type; return index; } void editor_debugvar_slot_remove(int index) { assert(index > -1 && index < array_len(debug_vars_list)); struct Debug_Variable* debug_var = &debug_vars_list[index]; variant_free(&debug_var->data); if(debug_var->name) free(debug_var->name); debug_var->name = NULL; debug_var->data.type = VT_NONE; } void editor_debugvar_slot_set_float(int index, float value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_float(&debug_vars_list[index].data, value); } void editor_debugvar_slot_set_int(int index, int value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_int(&debug_vars_list[index].data, value); } void editor_debugvar_slot_set_double(int index, double value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_double(&debug_vars_list[index].data, value); } void editor_debugvar_slot_set_vec2(int index, vec2* value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_vec2(&debug_vars_list[index].data, value); } void editor_debugvar_slot_set_vec3(int index, vec3* value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_vec3(&debug_vars_list[index].data, value); } void editor_debugvar_slot_set_vec4(int index, vec4* value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_vec4(&debug_vars_list[index].data, value); } void editor_debugvar_slot_set_quat(int index, quat* value) { assert(index > -1 && index < array_len(debug_vars_list)); variant_assign_quat(&debug_vars_list[index].data, value); } void editor_update(float dt) { if(!editor_state.enabled) return; struct Game_State* game_state = game_state_get(); struct Gui_State* gui_state = gui_state_get(); struct nk_context* context = &gui_state->context; int win_width = 0, win_height = 0; window_get_drawable_size(game_state->window, &win_width, &win_height); int half_width = win_width / 2, half_height = win_height / 2; static int default_window_flags = NK_WINDOW_BORDER | NK_WINDOW_CLOSABLE | NK_WINDOW_MOVABLE | NK_WINDOW_SCROLL_AUTO_HIDE | NK_WINDOW_SCALABLE; /* Top Panel */ if(nk_begin(context, "Top_Panel", nk_recti(0, 0, win_width, win_height - (win_height - editor_state.top_panel_height)), NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR)) { float ratios[] = {0.1f, 0.1f, 0.1f, 0.6f, 0.1f}; static int frames = 0; static int fps = 0; static float seconds = 0.f; seconds += dt; frames++; if(seconds >= 1.f) { fps = frames; seconds = 0.f; frames = 0; } nk_layout_row(context, NK_DYNAMIC, 22, sizeof(ratios), ratios); if(nk_button_label(context, "Render Settings")) editor_state.renderer_settings_window = !editor_state.renderer_settings_window; if(nk_button_label(context, "Debug Variables")) editor_state.debug_vars_window = !editor_state.debug_vars_window; if(nk_button_label(context, "Save config")) config_vars_save("config.cfg", DT_USER); nk_spacing(context, 1); nk_labelf(context, NK_TEXT_ALIGN_RIGHT | NK_TEXT_ALIGN_MIDDLE, "FPS : %.d", fps); } nk_end(context); /* Render Settings Window */ if(editor_state.renderer_settings_window) { if(nk_begin_titled(context, "Renderer_Settings_Window", "Renderer Settings", nk_rect(half_width, half_height, 300, 350), default_window_flags)) { static struct Render_Settings render_settings; renderer_settings_get(&render_settings); if(nk_tree_push(context, NK_TREE_TAB, "Debug", NK_MAXIMIZED)) { static const char* draw_modes[] = {"Triangles", "Lines", "Points"}; nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Debug Draw", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); nk_checkbox_label(context, "", &render_settings.debug_draw_enabled); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Debug Draw Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); render_settings.debug_draw_mode = nk_combo(context, draw_modes, 3, render_settings.debug_draw_mode, 20, nk_vec2(180, 100)); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Debug Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); editor_color_combo(context, &render_settings.debug_draw_color, 200, 400); nk_tree_pop(context); } if(nk_tree_push(context, NK_TREE_TAB, "Fog", NK_MAXIMIZED)) { static const char* fog_modes[] = {"None", "Linear", "Exponential", "Exponential Squared"}; nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); static vec4 fog_color; vec4_fill_vec3(&fog_color, &render_settings.fog.color, 1.f); editor_color_combo(context, &fog_color, 200, 400); vec3_fill(&render_settings.fog.color, fog_color.x, fog_color.y, fog_color.z); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Fog Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); render_settings.fog.mode = nk_combo(context, fog_modes, 4, render_settings.fog.mode, 20, nk_vec2(180, 100)); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Density", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); struct nk_rect bounds = nk_widget_bounds(context); nk_slider_float(context, 0.f, &render_settings.fog.density, 1.f, 0.005); if(nk_input_is_mouse_hovering_rect(&context->input, bounds)) { static char float_str[10] = {'\0'}; snprintf(float_str, 6, "%.4f", render_settings.fog.density); float_str[6] = '\0'; nk_tooltip(context, float_str); } nk_layout_row_dynamic(context, 25, 1); nk_property_float(context, "Start Distance", 0.f, &render_settings.fog.start_dist, render_settings.fog.max_dist, 5.f, 10.f); nk_layout_row_dynamic(context, 25, 1); nk_property_float(context, "Max Distance", render_settings.fog.start_dist, &render_settings.fog.max_dist, 10000.f, 5.f, 10.f); nk_tree_pop(context); } renderer_settings_set(&render_settings); } else { editor_state.renderer_settings_window = 0; } nk_end(context); } /* Debug Vars Window */ if(editor_state.debug_vars_window) { static char variant_str[MAX_VARIANT_STR_LEN] = {'\0'}; if(nk_begin_titled(context, "Debug_Variables_Window", "Debug Variables", nk_rect(725, 30, 300, 300), default_window_flags)) { nk_layout_row_static(context, 250, 250, 2); if(nk_group_begin(context, "Name", NK_WINDOW_BORDER | NK_WINDOW_SCROLL_AUTO_HIDE)) { for(int i = 0; i < array_len(debug_vars_list); i++) { struct Debug_Variable* debug_var = &debug_vars_list[i]; if(debug_var->data.type == VT_NONE) continue; nk_layout_row_dynamic(context, 20, 2); nk_label(context, debug_var->name, NK_TEXT_ALIGN_LEFT); variant_to_str(&debug_var->data, variant_str, MAX_VARIANT_STR_LEN); nk_label(context, variant_str, NK_TEXT_ALIGN_RIGHT); memset(variant_str, '\0', MAX_VARIANT_STR_LEN); } nk_group_end(context); } } else { editor_state.debug_vars_window = 0; } nk_end(context); } } void editor_toggle(void) { editor_state.enabled = !editor_state.enabled; } void editor_color_combo(struct nk_context* context, vec4* color, int width, int height) { struct nk_color temp_color = nk_rgba_f(color->x, color->y, color->z, color->w); if(nk_combo_begin_color(context, temp_color, nk_vec2(width, height))) { enum color_mode {COL_RGB, COL_HSV}; static int col_mode = COL_RGB; nk_layout_row_dynamic(context, 25, 2); col_mode = nk_option_label(context, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode; col_mode = nk_option_label(context, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode; nk_layout_row_dynamic(context, 120, 1); temp_color = nk_color_picker(context, temp_color, NK_RGBA); nk_layout_row_dynamic(context, 25, 1); if(col_mode == COL_RGB) { temp_color.r = (nk_byte)nk_propertyi(context, "#R:", 0, temp_color.r, 255, 1,1); temp_color.g = (nk_byte)nk_propertyi(context, "#G:", 0, temp_color.g, 255, 1,1); temp_color.b = (nk_byte)nk_propertyi(context, "#B:", 0, temp_color.b, 255, 1,1); temp_color.a = (nk_byte)nk_propertyi(context, "#A:", 0, temp_color.a, 255, 1,1); } else { nk_byte tmp[4]; nk_color_hsva_bv(tmp, temp_color); tmp[0] = (nk_byte)nk_propertyi(context, "#H:", 0, tmp[0], 255, 1,1); tmp[1] = (nk_byte)nk_propertyi(context, "#S:", 0, tmp[1], 255, 1,1); tmp[2] = (nk_byte)nk_propertyi(context, "#V:", 0, tmp[2], 255, 1,1); tmp[3] = (nk_byte)nk_propertyi(context, "#A:", 0, tmp[3], 255, 1,1); temp_color = nk_hsva_bv(tmp); } nk_color_f(&color->x, &color->y, &color->z, &color->w, temp_color); nk_combo_end(context); } } void editor_cleanup(void) { for(int i = 0; i < array_len(debug_vars_list); i++) editor_debugvar_slot_remove(i); array_free(debug_vars_list); array_free(empty_indices); }