#ifndef CAMERA_H #define CAMERA_H struct Entity; void camera_destroy(struct Entity* entity); void camera_create(struct Entity* entity, int width, int height); void camera_update_view_proj(struct Entity* entity); void camera_update_view(struct Entity* entity); void camera_update_proj(struct Entity* entity); void camera_attach_fbo(struct Entity* entity, int width, int height, int has_depth, int has_color, int resizeable); /* void camera_resize_all(int width, int height); */ #endif