#ifndef CAMERA_H #define CAMERA_H #include "../common/num_types.h" #include "../common/linmath.h" struct Camera; void camera_reset(struct Camera* camera); void camera_init(struct Camera* camera, int width, int height); void camera_update_view_proj(struct Camera* camera); void camera_update_view(struct Camera* camera); void camera_update_proj(struct Camera* camera); void camera_attach_fbo(struct Camera* camera, int width, int height, bool has_depth, bool has_color, bool resizeable); struct Ray camera_screen_coord_to_ray(struct Camera* camera, int mouse_x, int mouse_y); /* void camera_resize_all(int width, int height); */ #endif