#ifndef TEXTURE_H #define TEXTURE_H enum Texture_Unit { TU_DIFFUSE = 0, TU_SHADOWMAP1, TU_SHADOWMAP2, TU_SHADOWMAP3, TU_SHADOWMAP4 }; void texture_init(void); int texture_create_from_file(const char* filename, int texture_unit); void texture_remove(int index); int texture_find(const char* name); void texture_cleanup(void); void texture_bind(int index); void texture_unbind(int index); void texture_set_param(int index, int parameter, int value); int texture_get_textureunit(int index); int texture_get_texture_handle(int index); void texture_inc_refcount(int index); void texture_dec_refcount(int index); int texture_create(const char* name, int texture_unit, int width, int height, int format, int internal_format, int type, const void* data); void texture_resize(int index, int width, int height, const void* data); #endif