#ifndef TRANSFORM_H #define TRANSFORM_H #include "../common/linmath.h" #include "../common/num_types.h" enum Transform_Space { TS_LOCAL, TS_PARENT, TS_WORLD}; struct Entity; void transform_create(struct Entity* entity, int parent_entity); void transform_destroy(struct Entity* entity); void transform_translate(struct Entity* entity, vec3* amount, enum Transform_Space space); void transform_rotate(struct Entity* transform, vec3* axis, float angle, enum Transform_Space space); void transform_scale(struct Entity* entity, vec3* scale); void transform_set_position(struct Entity* entity, vec3* new_position); void transform_get_forward(struct Entity* entity, vec3* res); void transform_get_lookat(struct Entity* entity, vec3* res); void transform_get_up(struct Entity* entity, vec3* res); void transform_get_right(struct Entity* entity, vec3* res); void transform_update_transmat(struct Entity* entity); void transform_get_absolute_position(struct Entity* entity, vec3* res); void transform_get_absolute_rot(struct Entity* entity, quat* res); void transform_get_absolute_scale(struct Entity* entity, vec3* res); void transform_get_absolute_lookat(struct Entity* entity, vec3* res); void transform_get_absolute_up(struct Entity* entity, vec3* res); void transform_get_absolute_right(struct Entity* entity, vec3* res); void transform_get_absolute_forward(struct Entity* entity, vec3* res); void transform_child_add(struct Entity* entity, struct Entity* child, bool update_transmat); bool transform_child_remove(struct Entity* entity, struct Entity* child); void transform_parent_set(struct Entity* entity, struct Entity* parent, bool update_transmat); #endif