PROJECT_NAME = Symmetry CC = gcc SRC_DIR = ../../src INCLUDE_DIR = ../../include DIST_DIR = ../../bin/linux BUILD_TYPE = release CFLAGS = -Wall -I$(INCLUDE_DIR) -DUSE_GLAD -std=c99 CFLAGS_GAME = $(CFLAGS) -DGAME $(shell pkg-config --cflags-only-other sdl2 openal) CFLAGS_GAME_LIB = $(CFLAGS) -DGAME_LIB CFLAGS_DEBUG = -g -DGL_DEBUG_CONTEXT -DAL_DEBUG CFLAGS_RELEASE = -O3 -ffast-math LFLAGS = $(shell pkg-config --libs sdl2 openal) -lm ITCH_BUTLER = ~/.config/itch/bin/butler SRCS_GAME = main.c platform.c log.c array.c utils.c config_vars.c file_io.c glad.c hashmap.c sound.c string_utils.c variant.c linmath.c OBJS_RELEASE_GAME = $(patsubst %.c,.release/%.o,$(SRCS_GAME)) OBJS_DEBUG_GAME = $(patsubst %.c,.debug/%.o,$(SRCS_GAME)) SRCS_GAME_LIB = gl_load.c glad.c log.c array.c utils.c hashmap.c string_utils.c variant.c linmath.c entity.c game.c transform.c camera.c renderer.c geometry.c light.c bounding_volumes.c editor.c framebuffer.c gui.c input.c material.c model.c scene.c shader.c texture.c OBJS_RELEASE_GAME_LIB = $(patsubst %.c,.release/%.lib.o,$(SRCS_GAME_LIB)) OBJS_DEBUG_GAME_LIB = $(patsubst %.c,.debug/%.lib.o,$(SRCS_GAME_LIB)) all: release library: CFLAGS_GAME_LIB += $(CFLAGS_DEBUG) library: $(OBJS_RELEASE_GAME_LIB) -@echo -e "\e[34mBuilding Game Lib\e[0m" -@$(CC) -shared $(OBJS_RELEASE_GAME_LIB) -lm -o lib$(PROJECT_NAME).so .release/%.lib.o: $(SRC_DIR)/%.c -@echo -e "\e[96mCompiling $<\e[0m" -@$(CC) -fpic $(CFLAGS_GAME_LIB) -c $< -o $@ release: BUILD_TYPE = release release: CFLAGS_GAME += $(CFLAGS_RELEASE) release: pre_build $(OBJS_RELEASE_GAME) post_build -@echo -e "\e[34mLINKING\e[0m Release build" -@$(CC) $(OBJS_RELEASE_GAME) $(LFLAGS) -o $(PROJECT_NAME) -@echo -e "\e[32mDONE\e[0m building $(PROJECT_NAME)" debug: BUILD_TYPE = debug debug: CFLAGS_GAME += $(CFLAGS_DEBUG) debug: pre_build $(OBJS_DEBUG_GAME) post_build -@echo -e "\e[34mLINKING\e[0m Debug build" -@$(CC) $(OBJS_DEBUG_GAME) $(LFLAGS) -o $(PROJECT_NAME) -@echo -e "\e[32mDONE\e[0m building $(PROJECT_NAME)" .release/%.o: $(SRC_DIR)/%.c -@echo -e "\e[96mCompiling $<\e[0m" -@$(CC) $(CFLAGS_GAME) -c $< -o $@ .debug/%.o: $(SRC_DIR)/%.c -@echo -e "\e[96mCompiling $<\e[0m" -@$(CC) $(CFLAGS_GAME) -c $< -o $@ pre_build: -@mkdir -p .debug .release post_build: -@ln -fs /mnt/Dev/Projects/symmetry/assets assets dist: release -@echo -e "\e[34mCreating Distribution at $(DIST_DIR)/$(PROJECT_NAME)\e[0m" -@strip $(PROJECT_NAME) -@rm -rf $(DIST_DIR)/$(PROJECT_NAME) -@mkdir -p $(DIST_DIR)/$(PROJECT_NAME) -@mkdir -p $(DIST_DIR)/$(PROJECT_NAME)/lib -@cp -R ../../assets $(DIST_DIR)/$(PROJECT_NAME) -@cp /usr/lib64/libSDL2* $(DIST_DIR)/$(PROJECT_NAME)/lib -@cp /usr/lib64/libopenal* $(DIST_DIR)/$(PROJECT_NAME)/lib -@echo '#!/bin/sh' >> $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh -@echo 'export LD_LIBRARY_PATH=lib' >> $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh -@echo './Symmetry' >> $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh -@chmod +x $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh -@cp $(PROJECT_NAME) $(DIST_DIR)/$(PROJECT_NAME) -@chmod +x $(DIST_DIR)/$(PROJECT_NAME)/$(PROJECT_NAME) -@echo -e "\e[32mDONE creating distribution\e[0m" upload_itch: dist -@echo -e "\e[34mUploading Linux build to Itch\e[0m" -@${ITCH_BUTLER} push ${DIST_DIR}/${PROJECT_NAME}/ bluerriq/symmetry:linux-prealpha -@echo -e "\e[32mDONE uploading to Itch\e[0m" clean: -@echo -e "\e[31m" -rm -f $(PROJECT_NAME) -rm -rf .release/*.o -rm -rf .debug/*.o -@echo -e "\e[0m" clean_library: -@echo -e "\e[31m" -rm -f lib$(PROJECT_NAME).so -rm -rf .release/*.lib.o -rm -rf .debug/*.lib.o -@echo -e "\e[0m"