* Project Symmetry ** What? An attempt to convert all previous code written in Project Abstraction(written in C++) to C while using as few libraries as possible. ** Why? - To create a platform on which i will base further projects on. - To learn and remove as many black boxes as possible. - Profit!?! * Things TODO ** DONE Input - State "DONE" from "TODO" [2015-07-02 Thu 01:24] - Input maps (addition/removal) - Adding removing keys to input maps - Changing map na ** DONE Shaders - State "DONE" from "TODO" [2015-07-11 Sat 17:57] - set asset folder - load/compile shader ** DONE Geometry - State "DONE" from "TODO" [2015-07-11 Sat 17:57] ** DONE change struct usage - State "DONE" from "TODO" [2015-07-21 Tue 15:13] ** DONE change Array implementation - State "DONE" from "TODO" [2015-07-25 Sat 20:27] ** DONE resolve vec-types sizes - State "DONE" from "TODO" [2015-07-25 Sat 20:27] ** DONE Transform - State "DONE" from "TODO" [2015-07-26 Sun 18:01] ** DONE Deltatime - State "DONE" from "TODO" [2015-07-27 Mon 11:54] ** DONE Investigate about Exit() and at_exit() functions and whether to use them or not. - State "DONE" from "TODO" [2015-08-02 Sun 19:09] ** TODO Entity ** TODO Positive and negative values for input_maps and returning corresponding values when they are true ** TODO Camera ** TODO Test render ** TODO Bounding Boxes ** TODO Materials ** TODO Mesh/Model ** TODO Heirarchical Transforms ** TODO 2d drawing routines ** TODO Gui ** TODO Physics ** TODO Improve the readme ** TODO ??? ** TODO Profit!