#include #include #include #include #include "game.h" #include "platform.h" #include "input.h" #include "renderer.h" #include "log.h" #include "file_io.h" #include "shader.h" #include "entity.h" #include "geometry.h" #include "array.h" #include "transform.h" #include "camera.h" #include "model.h" #include "scene.h" #include "utils.h" #include "texture.h" #include "material.h" #include "framebuffer.h" #include "light.h" #include "gl_load.h" #include "gui.h" #include "sound.h" #include "editor.h" #include "config_vars.h" #include "hashmap.h" #include "variant.h" #define UNUSED(a) (void)a #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MAX(a,b) ((a) < (b) ? (b) : (a)) #define LEN(a) (sizeof(a)/sizeof(a)[0]) #define MAX_FRAME_TIME 0.5f static int run(void); static void update(float dt, int* window_should_close); static void render(void); static void debug(float dt); static void debug_gui(float dt); static void scene_setup(void); static struct Game_State* game_state = NULL; int game_init(struct Window* window) { game_state = malloc(sizeof(*game_state)); if(!game_state) { log_error("game:init", "Out of memory, failed to allocate game_state"); return 0; } else { game_state->window = window; game_state->player_node = -1; game_state->player_pitch_node = -1; game_state->is_initialized = 0; } /* TODO: Decouple systems' init/cleanup from game, they should exist and run even if there's no "game" */ /* Init systems */ input_init(); sound_init(); shader_init(); texture_init(); framebuffer_init(); geom_init(); renderer_init(); transform_init(); light_init(); camera_init(); material_init(); editor_init(); model_init(); entity_init(); scene_init(); /* Debug scene setup */ scene_setup(); game_state->is_initialized = 1; return run(); } void scene_setup(void) { /* struct Key_Combination forward_keys[2] = {{KEY_W, KMD_NONE}, {KEY_UP, KMD_ALT | KMD_SHIFT}}; */ /* struct Key_Combination backward_keys[2] = {{KEY_S, KMD_NONE}, {KEY_DOWN, KMD_NONE}}; */ /* struct Key_Combination up_keys[2] = {KEY_Q}; */ /* struct Key_Combination down_keys[2] = {KEY_E}; */ /* struct Key_Combination left_keys[2] = {KEY_A, KEY_LEFT}; */ /* struct Key_Combination right_keys[2] = {KEY_D, KEY_RIGHT}; */ /* struct Key_Combination turn_right_keys[1] = {KEY_L}; */ /* struct Key_Combination turn_left_keys[1] = {KEY_J}; */ /* struct Key_Combination turn_up_keys[1] = {KEY_I}; */ /* struct Key_Combination turn_down_keys[1] = {KEY_K}; */ /* struct Key_Combination sprint_keys[2] = {KEY_LSHIFT, KEY_RSHIFT}; */ /* struct Key_Combination recompute_keys[2] = {KEY_F5, KEY_H}; */ /* struct Key_Combination ed_toggle_keys[1] = {KEY_F1}; */ /* struct Key_Combination win_fullscr_keys[1] = {KEY_F11}; */ /* struct Key_Combination win_max_keys[1] = {KEY_F12}; */ /* input_map_create("Move_Forward", forward_keys, 2); */ /* input_map_create("Move_Backward", backward_keys, 2); */ /* input_map_create("Move_Up", up_keys, 1); */ /* input_map_create("Move_Down", down_keys, 1); */ /* input_map_create("Move_Left", left_keys, 2); */ /* input_map_create("Move_Right", right_keys, 2); */ /* input_map_create("Turn_Right", turn_right_keys, 1); */ /* input_map_create("Turn_Left", turn_left_keys, 1); */ /* input_map_create("Turn_Up", turn_up_keys, 1); */ /* input_map_create("Turn_Down", turn_down_keys, 1); */ /* input_map_create("Sprint", sprint_keys, 2); */ /* input_map_create("Recompute", recompute_keys, 2); */ /* input_map_create("Editor_Toggle", ed_toggle_keys, 1); */ /* input_map_create("Window_Fullscreen", win_fullscr_keys, 1); */ /* input_map_create("Window_Maximize", win_max_keys, 1); */ struct Entity* player = scene_add_new("player", "None"); game_state->player_node = player->node; vec3 viewer_pos = {10, 5, 100}; struct Transform* viewer_tran = entity_component_get(player, C_TRANSFORM); /* struct Model* player_model = entity_component_add(player, C_MODEL, "sphere.pamesh", NULL); */ /* model_set_material_param(player_model, "diffuse_color", &color); */ /* vec4_fill(&color, 1.f, 1.f, 1.f, 1.f); */ transform_set_position(viewer_tran, &viewer_pos); int render_width, render_height; render_width = 1024; render_height = 768; struct Camera* camera = entity_component_add(player, C_CAMERA, render_width, render_height); camera_attach_fbo(camera, render_width, render_height, 1, 1, 1); vec4_fill(&camera->clear_color, 0.3f, 0.6f, 0.9f, 1.0f); camera_set_primary_viewer(camera); sound_listener_set(player->node); vec4 color = {0.f, 1.f, 1.f, 1.f }; struct Entity* new_ent = scene_add_new("Model_Entity", NULL); struct Transform* tran = entity_component_get(new_ent, C_TRANSFORM); vec3 position = {0, 0, -5}; transform_translate(tran, &position, TS_WORLD); struct Model* box_model = entity_component_add(new_ent, C_MODEL, "default.pamesh", "Blinn_Phong"); model_set_material_param(box_model, "diffuse_color", &color); int tex = texture_create_from_file("white.tga", TU_DIFFUSE); model_set_material_param(box_model, "diffuse_texture", &tex); struct Transform* model_tran = entity_component_get(new_ent, C_TRANSFORM); vec3 scale = {1, 1, 1}; transform_scale(model_tran, &scale); struct Sound_Source* source = entity_component_add(new_ent, C_SOUND_SOURCE); if(source) { sound_source_load_wav(source, "BigExplosion.wav"); //sound_source_relative_set(source, 1); sound_source_volume_set(source, 1.f); sound_source_loop_set(source, 1); sound_source_play(source); } int parent_node = new_ent->node; int num_suz = 2; srand(time(NULL)); for(int i = 0; i < num_suz; i++) { int x = rand() % num_suz; int y = rand() % num_suz; int z = rand() % num_suz; x++; y++; z++; struct Entity* suz = scene_add_as_child("Suzanne", NULL, parent_node); //struct Entity* suz = scene_add_new("Suzanne", NULL); struct Model* suz_model = entity_component_add(suz, C_MODEL, "suzanne.pamesh", "Blinn_Phong"); model_set_material_param(suz_model, "diffuse_color", &color); float spec_str = 80.f; model_set_material_param(suz_model, "specular_strength", &spec_str); struct Transform* s_tran = entity_component_get(suz, C_TRANSFORM); vec3 s_pos = {x, 5, z}; transform_translate(s_tran, &s_pos, TS_WORLD); } struct Entity* ground = scene_add_new("Ground", NULL); struct Model* ground_model = entity_component_add(ground, C_MODEL, "plane.pamesh", "Blinn_Phong"); model_set_material_param(ground_model, "diffuse_color", &color); int white_tex = texture_create_from_file("white.tga", TU_DIFFUSE); model_set_material_param(ground_model, "diffuse_texture", &white_tex); float spec_str = 80.f; model_set_material_param(ground_model, "specular_strength", &spec_str); struct Transform* ground_tran = entity_component_get(ground, C_TRANSFORM); vec3 pos = {0, -15, 0}; vec3 scale_ground = {200.f, 200.f, 200.f}; transform_set_position(ground_tran, &pos); transform_scale(ground_tran, &scale_ground); /* struct Entity* screen = scene_add_new("Screen", NULL); */ /* struct Model* screen_model = entity_component_add(screen, C_MODEL, NULL, NULL); */ /* screen_model->geometry_index = geom_find("Quad"); */ /* struct Entity* screen_camera = scene_add_as_child("Screen_Camera", NULL, screen->node); */ /* struct Transform* screen_camera_tran = entity_component_get(screen_camera, C_TRANSFORM); */ /* transform_rotate(screen_camera_tran, &UNIT_Y, 180.f, TS_WORLD); */ /* struct Camera* cam = entity_component_add(screen_camera, C_CAMERA, 50, 50); */ /* cam->nearz = 0.1f; */ /* cam->farz = 50.f; */ /* camera_update_proj(cam); */ /* camera_attach_fbo(cam, 128, 128, 1, 1, 0); */ /* model_set_material_param(screen_model, "diffuse_color", &color); */ /* model_set_material_param(screen_model, "diffuse_texture", &cam->render_tex); */ const int MAX_LIGHTS = 3; for(int i = 0; i < MAX_LIGHTS; i++) { int x = rand() % MAX_LIGHTS; int z = rand() % MAX_LIGHTS; x++; z++; struct Entity* light_ent = scene_add_new("Light_Ent", NULL); struct Transform* light_tran = entity_component_get(light_ent, C_TRANSFORM); vec3 lt_pos = {x * 20, 0, z * 20}; transform_set_position(light_tran, <_pos); struct Light* light_comp = entity_component_add(light_ent, C_LIGHT, LT_POINT); vec3_fill(&light_comp->color, 1.f / (float)x, 1.f / ((rand() % 10) + 1.f), 1.f / (float)z); light_comp->intensity = 1.f; } /* struct Entity* sun = scene_add_new("Sun", NULL); */ /* struct Light* sun_light = entity_component_add(sun, C_LIGHT, LT_DIR); */ /* sun_light->intensity = 0.8f; */ /* struct Hashmap* cvars = config_vars_get(); */ /* hashmap_int_set(cvars, "My_Int", 20); */ /* hashmap_str_set(cvars, "My_String", "This is my string"); */ /* hashmap_float_set(cvars, "Some_FLOAT", 42.222f); */ /* hashmap_double_set(cvars, "Some_Double", 99.999); */ /* hashmap_bool_set(cvars, "The_Truth", 0); */ /* char* key = NULL; */ /* struct Variant* value = NULL; */ /* char variant_str[256]; */ /* HASHMAP_FOREACH(cvars, key, value) */ /* { */ /* variant_to_str(value, variant_str, 256); */ /* log_message("VAL :(%s) : (%s)", key, variant_str); */ /* memset(variant_str, '\0', 256); */ /* } */ /* hashmap_float_set(cvars, "Some_FLOAT", 99.3f); */ /* hashmap_debug_print(cvars); */ /* log_message("The value of Some_FLOAT is : %f", hashmap_float_get(cvars, "Some_FLOAT")); */ /* } */ /* struct Variant variant; */ /* variant_from_str(&variant, "3.333333333333333333333", VT_DOUBLE); */ /* log_message("Variant val : %lf", variant.val_double); */ /* log_message("Variant type : %s", variant.type == VT_DOUBLE ? "expected" : "not what's expected"); */ } void debug(float dt) { //struct Entity* entity = entity_get(player_node); struct Entity* entity = entity_get(game_state->player_node); struct Camera* cam = entity_component_get(entity, C_CAMERA); camera_set_primary_viewer(cam); struct Transform* transform = entity_component_get(entity, C_TRANSFORM); float move_speed = 5.f, move_scale = 3.f, turn_speed = 50.f; vec3 offset = {0, 0, 0}; float turn_up_down = 0.f; float turn_left_right = 0.f; float max_up_down = 60.f; static float total_up_down_rot = 0.f; vec3 rot_axis_up_down = {1, 0, 0}; vec3 rot_axis_left_right = {0, 1, 0}; /* Look around */ /* if(input_map_state_get("Turn_Up", KS_PRESSED)) turn_up_down += turn_speed; */ /* if(input_map_state_get("Turn_Down", KS_PRESSED)) turn_up_down -= turn_speed; */ /* if(input_map_state_get("Turn_Right", KS_PRESSED)) turn_left_right += turn_speed; */ /* if(input_map_state_get("Turn_Left", KS_PRESSED)) turn_left_right -= turn_speed; */ /* if(input_map_state_get("Recompute", KS_PRESSED)) */ /* { */ /* log_message("Regenerating Bounding Volumes"); */ /* geom_bounding_volume_generate_all(); */ /* } */ /* if(input_is_key_pressed(KEY_TAB, KS_PRESSED)) */ /* if(input_is_key_pressed(KEY_TAB, KS_PRESSED) && input_is_key_pressed(KEY_LSHIFT, KS_PRESSED)) input_mouse_mode_set(MM_NORMAL); */ if(input_mousebutton_state_get(MSB_RIGHT, KS_PRESSED)) { if(input_mouse_mode_get() != MM_RELATIVE) input_mouse_mode_set(MM_RELATIVE); const double scale = 0.25; int cursor_lr, cursor_ud; input_mouse_delta_get(&cursor_lr, &cursor_ud); turn_up_down = -cursor_ud * turn_speed * dt * scale; turn_left_right = cursor_lr * turn_speed * dt * scale; input_mouse_pos_set(0.0, 0.0); } else { input_mouse_mode_set(MM_NORMAL); turn_up_down *= dt; turn_left_right *= dt; } total_up_down_rot += turn_up_down; if(total_up_down_rot >= max_up_down) { total_up_down_rot = max_up_down; turn_up_down = 0.f; } else if(total_up_down_rot <= -max_up_down) { total_up_down_rot = -max_up_down; turn_up_down = 0.f; } if(turn_left_right != 0.f) { transform_rotate(transform, &rot_axis_left_right, -turn_left_right, TS_WORLD); vec3 up = {0.f, 0.f, 0.f}; vec3 forward = {0.f, 0.f, 0.f}; vec3 lookat = {0.f, 0.f, 0.f}; transform_get_up(transform, &up); transform_get_forward(transform, &forward); transform_get_lookat(transform, &lookat); /* log_message("Up : %s", tostr_vec3(&up)); */ /* log_message("FR : %s", tostr_vec3(&forward)); */ } if(turn_up_down != 0.f) { transform_rotate(transform, &rot_axis_up_down, turn_up_down, TS_LOCAL); vec3 up = {0.f, 0.f, 0.f}; vec3 forward = {0.f, 0.f, 0.f}; vec3 lookat = {0.f, 0.f, 0.f}; transform_get_up(transform, &up); transform_get_forward(transform, &forward); transform_get_lookat(transform, &lookat); /* log_message("Up : %s", tostr_vec3(&up)); */ /* log_message("FR : %s", tostr_vec3(&forward)); */ } /* Movement */ /* if(input_map_state_get("Sprint", KS_PRESSED)) move_speed *= move_scale; */ if(input_map_state_get("Move_Forward", KS_PRESSED)) offset.z -= move_speed; if(input_map_state_get("Move_Backward", KS_PRESSED)) offset.z += move_speed; /* if(input_map_state_get("Move_Left", KS_PRESSED)) offset.x -= move_speed; */ /* if(input_map_state_get("Move_Right", KS_PRESSED)) offset.x += move_speed; */ /* if(input_map_state_get("Move_Up", KS_PRESSED)) offset.y += move_speed; */ /* if(input_map_state_get("Move_Down", KS_PRESSED)) offset.y -= move_speed; */ vec3_scale(&offset, &offset, dt); if(offset.x != 0 || offset.y != 0 || offset.z != 0) { transform_translate(transform, &offset, TS_LOCAL); //log_message("Position : %s", tostr_vec3(&transform->position)); } if(input_is_key_pressed(KEY_SPACE)) { struct Entity* model = scene_find("Model_Entity"); struct Transform* mod_tran = entity_component_get(model, C_TRANSFORM); vec3 x_axis = {1, 0, 0}; transform_rotate(mod_tran, &x_axis, 25.f * dt, TS_WORLD); } if(input_is_key_pressed(KEY_M)) { struct Entity* model = scene_find("Model_Entity"); struct Transform* mod_tran = entity_component_get(model, C_TRANSFORM); //vec3 y_axis = {0, 0, 1}; //transform_rotate(mod_tran, &y_axis, 25.f * dt, TS_LOCAL); vec3 amount = {0, 0, -5 * dt}; transform_translate(mod_tran, &amount, TS_LOCAL); } if(input_is_key_pressed(KEY_N)) { struct Entity* model = scene_find("Model_Entity"); struct Transform* mod_tran = entity_component_get(model, C_TRANSFORM); /* vec3 y_axis = {0, 0, 1}; */ /* transform_rotate(mod_tran, &y_axis, 25.f * dt, TS_WORLD); */ vec3 amount = {0, 0, 5 * dt}; transform_translate(mod_tran, &amount, TS_LOCAL); } /* if(input_is_key_pressed(GLFW_KEY_C, KS_PRESSED)) */ /* { */ /* struct Entity* cam_ent = scene_find("Screen_Camera"); */ /* struct Camera* cam = entity_component_get(cam_ent, C_CAMERA); */ /* camera_set_primary_viewer(cam); */ /* } */ /* if(input_is_key_pressed(GLFW_KEY_V, KS_PRESSED)) */ /* { */ /* struct Camera* cam = entity_component_get(entity, C_CAMERA); */ /* camera_set_priimary_viewer(cam); */ /* } */ } int run(void) { uint32 last_time = platform_ticks_get(); int should_window_close = 0; while(!should_window_close) { uint32 curr_time = platform_ticks_get(); float delta_time = (float)(curr_time - last_time) / 1000.f; last_time = curr_time; if(delta_time > MAX_FRAME_TIME) delta_time = (1.f / 60.f); /* To deal with resuming from breakpoint we artificially set delta time */ gui_input_begin(); platform_poll_events(&should_window_close); gui_input_end(); update(delta_time, &should_window_close); render(); window_swap_buffers(game_state->window); } return 1; } void update(float dt, int* window_should_close) { if(input_is_key_pressed(KEY_ESCAPE)) *window_should_close = 1; /* if(input_map_state_get("Editor_Toggle", KS_RELEASED)) editor_toggle(); */ /* if(input_map_state_get("Window_Fullscreen", KS_RELEASED)) window_fullscreen_set(game_state->window, 1); */ /* if(input_map_state_get("Window_Maximize", KS_RELEASED)) window_fullscreen_set(game_state->window, 0); */ debug(dt); debug_gui(dt); editor_update(dt); input_update(); /* This should always be the last thing. Probably * put this in post update? */ } void debug_gui(float dt) { struct Gui_State* gui_state = gui_state_get(); struct nk_context* ctx = &gui_state->context; /* window flags */ static int show_menu = nk_true; static int titlebar = nk_true; static int border = nk_true; static int resize = nk_true; static int movable = nk_true; static int no_scrollbar = nk_false; static int scale_left = nk_false; static nk_flags window_flags = 0; static int minimizable = nk_true; /* popups */ static enum nk_style_header_align header_align = NK_HEADER_RIGHT; static int show_app_about = nk_false; /* window flags */ window_flags = 0; ctx->style.window.header.align = header_align; if (border) window_flags |= NK_WINDOW_BORDER; if (resize) window_flags |= NK_WINDOW_SCALABLE; if (movable) window_flags |= NK_WINDOW_MOVABLE; if (no_scrollbar) window_flags |= NK_WINDOW_NO_SCROLLBAR; if (scale_left) window_flags |= NK_WINDOW_SCALE_LEFT; if (minimizable) window_flags |= NK_WINDOW_MINIMIZABLE; if (nk_begin(ctx, "Overview", nk_rect(70, 70, 400, 600), window_flags)) { if (show_menu) { /* menubar */ enum menu_states {MENU_DEFAULT, MENU_WINDOWS}; static nk_size mprog = 60; static int mslider = 10; static int mcheck = nk_true; nk_menubar_begin(ctx); nk_layout_row_begin(ctx, NK_STATIC, 25, 4); nk_layout_row_push(ctx, 45); if (nk_menu_begin_label(ctx, "MENU", NK_TEXT_LEFT, nk_vec2(120, 200))) { static size_t prog = 40; static int slider = 10; static int check = nk_true; nk_layout_row_dynamic(ctx, 25, 1); if (nk_menu_item_label(ctx, "Hide", NK_TEXT_LEFT)) show_menu = nk_false; if (nk_menu_item_label(ctx, "About", NK_TEXT_LEFT)) show_app_about = nk_true; nk_progress(ctx, &prog, 100, NK_MODIFIABLE); nk_slider_int(ctx, 0, &slider, 16, 1); nk_checkbox_label(ctx, "check", &check); nk_menu_end(ctx); } nk_layout_row_push(ctx, 70); nk_progress(ctx, &mprog, 100, NK_MODIFIABLE); nk_slider_int(ctx, 0, &mslider, 16, 1); nk_checkbox_label(ctx, "check", &mcheck); nk_menubar_end(ctx); } if (show_app_about) { /* about popup */ static struct nk_rect s = {20, 100, 300, 190}; if (nk_popup_begin(ctx, NK_POPUP_STATIC, "About", NK_WINDOW_CLOSABLE, s)) { nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "Nuklear", NK_TEXT_LEFT); nk_label(ctx, "By Micha Mettke", NK_TEXT_LEFT); nk_label(ctx, "nuklear is licensed under the public domain License.", NK_TEXT_LEFT); nk_popup_end(ctx); } else show_app_about = nk_false; } /* window flags */ if (nk_tree_push(ctx, NK_TREE_TAB, "Window", NK_MINIMIZED)) { nk_layout_row_dynamic(ctx, 30, 2); nk_checkbox_label(ctx, "Titlebar", &titlebar); nk_checkbox_label(ctx, "Menu", &show_menu); nk_checkbox_label(ctx, "Border", &border); nk_checkbox_label(ctx, "Resizable", &resize); nk_checkbox_label(ctx, "Movable", &movable); nk_checkbox_label(ctx, "No Scrollbar", &no_scrollbar); nk_checkbox_label(ctx, "Minimizable", &minimizable); nk_checkbox_label(ctx, "Scale Left", &scale_left); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_TAB, "Widgets", NK_MINIMIZED)) { enum options {A,B,C}; static int checkbox; static int option; if (nk_tree_push(ctx, NK_TREE_NODE, "Text", NK_MINIMIZED)) { /* Text Widgets */ nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "Label aligned left", NK_TEXT_LEFT); nk_label(ctx, "Label aligned centered", NK_TEXT_CENTERED); nk_label(ctx, "Label aligned right", NK_TEXT_RIGHT); nk_label_colored(ctx, "Blue text", NK_TEXT_LEFT, nk_rgb(0,0,255)); nk_label_colored(ctx, "Yellow text", NK_TEXT_LEFT, nk_rgb(255,255,0)); nk_text(ctx, "Text without /0", 15, NK_TEXT_RIGHT); nk_layout_row_static(ctx, 100, 200, 1); nk_label_wrap(ctx, "This is a very long line to hopefully get this text to be wrapped into multiple lines to show line wrapping"); nk_layout_row_dynamic(ctx, 100, 1); nk_label_wrap(ctx, "This is another long text to show dynamic window changes on multiline text"); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Button", NK_MINIMIZED)) { /* Buttons Widgets */ nk_layout_row_static(ctx, 30, 100, 3); if (nk_button_label(ctx, "Button")) fprintf(stdout, "Button pressed!\n"); nk_button_set_behavior(ctx, NK_BUTTON_REPEATER); if (nk_button_label(ctx, "Repeater")) fprintf(stdout, "Repeater is being pressed!\n"); nk_button_set_behavior(ctx, NK_BUTTON_DEFAULT); nk_button_color(ctx, nk_rgb(0,0,255)); nk_layout_row_static(ctx, 25, 25, 8); nk_button_symbol(ctx, NK_SYMBOL_CIRCLE_SOLID); nk_button_symbol(ctx, NK_SYMBOL_CIRCLE_OUTLINE); nk_button_symbol(ctx, NK_SYMBOL_RECT_SOLID); nk_button_symbol(ctx, NK_SYMBOL_RECT_OUTLINE); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_UP); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_DOWN); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_LEFT); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_RIGHT); nk_layout_row_static(ctx, 30, 100, 2); nk_button_symbol_label(ctx, NK_SYMBOL_TRIANGLE_LEFT, "prev", NK_TEXT_RIGHT); nk_button_symbol_label(ctx, NK_SYMBOL_TRIANGLE_RIGHT, "next", NK_TEXT_LEFT); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Basic", NK_MINIMIZED)) { /* Basic widgets */ static int int_slider = 5; static float float_slider = 2.5f; static size_t prog_value = 40; static float property_float = 2; static int property_int = 10; static int property_neg = 10; static float range_float_min = 0; static float range_float_max = 100; static float range_float_value = 50; static int range_int_min = 0; static int range_int_value = 2048; static int range_int_max = 4096; static const float ratio[] = {120, 150}; nk_layout_row_static(ctx, 30, 100, 1); nk_checkbox_label(ctx, "Checkbox", &checkbox); nk_layout_row_static(ctx, 30, 80, 3); option = nk_option_label(ctx, "optionA", option == A) ? A : option; option = nk_option_label(ctx, "optionB", option == B) ? B : option; option = nk_option_label(ctx, "optionC", option == C) ? C : option; nk_layout_row(ctx, NK_STATIC, 30, 2, ratio); nk_labelf(ctx, NK_TEXT_LEFT, "Slider int"); nk_slider_int(ctx, 0, &int_slider, 10, 1); nk_label(ctx, "Slider float", NK_TEXT_LEFT); nk_slider_float(ctx, 0, &float_slider, 5.0, 0.5f); nk_labelf(ctx, NK_TEXT_LEFT, "Progressbar" , prog_value); nk_progress(ctx, &prog_value, 100, NK_MODIFIABLE); nk_layout_row(ctx, NK_STATIC, 25, 2, ratio); nk_label(ctx, "Property float:", NK_TEXT_LEFT); nk_property_float(ctx, "Float:", 0, &property_float, 64.0f, 0.1f, 0.2f); nk_label(ctx, "Property int:", NK_TEXT_LEFT); nk_property_int(ctx, "Int:", 0, &property_int, 100.0f, 1, 1); nk_label(ctx, "Property neg:", NK_TEXT_LEFT); nk_property_int(ctx, "Neg:", -10, &property_neg, 10, 1, 1); nk_layout_row_dynamic(ctx, 25, 1); nk_label(ctx, "Range:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 3); nk_property_float(ctx, "#min:", 0, &range_float_min, range_float_max, 1.0f, 0.2f); nk_property_float(ctx, "#float:", range_float_min, &range_float_value, range_float_max, 1.0f, 0.2f); nk_property_float(ctx, "#max:", range_float_min, &range_float_max, 100, 1.0f, 0.2f); nk_property_int(ctx, "#min:", INT_MIN, &range_int_min, range_int_max, 1, 10); nk_property_int(ctx, "#neg:", range_int_min, &range_int_value, range_int_max, 1, 10); nk_property_int(ctx, "#max:", range_int_min, &range_int_max, INT_MAX, 1, 10); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Selectable", NK_MINIMIZED)) { if (nk_tree_push(ctx, NK_TREE_NODE, "List", NK_MINIMIZED)) { static int selected[4] = {nk_false, nk_false, nk_true, nk_false}; nk_layout_row_static(ctx, 18, 100, 1); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[0]); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[1]); nk_label(ctx, "Not Selectable", NK_TEXT_LEFT); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[2]); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[3]); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Grid", NK_MINIMIZED)) { int i; static int selected[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1}; nk_layout_row_static(ctx, 50, 50, 4); for (i = 0; i < 16; ++i) { if (nk_selectable_label(ctx, "Z", NK_TEXT_CENTERED, &selected[i])) { int x = (i % 4), y = i / 4; if (x > 0) selected[i - 1] ^= 1; if (x < 3) selected[i + 1] ^= 1; if (y > 0) selected[i - 4] ^= 1; if (y < 3) selected[i + 4] ^= 1; } } nk_tree_pop(ctx); } nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Combo", NK_MINIMIZED)) { /* Combobox Widgets * In this library comboboxes are not limited to being a popup * list of selectable text. Instead it is a abstract concept of * having something that is *selected* or displayed, a popup window * which opens if something needs to be modified and the content * of the popup which causes the *selected* or displayed value to * change or if wanted close the combobox. * * While strange at first handling comboboxes in a abstract way * solves the problem of overloaded window content. For example * changing a color value requires 4 value modifier (slider, property,...) * for RGBA then you need a label and ways to display the current color. * If you want to go fancy you even add rgb and hsv ratio boxes. * While fine for one color if you have a lot of them it because * tedious to look at and quite wasteful in space. You could add * a popup which modifies the color but this does not solve the * fact that it still requires a lot of cluttered space to do. * * In these kind of instance abstract comboboxes are quite handy. All * value modifiers are hidden inside the combobox popup and only * the color is shown if not open. This combines the clarity of the * popup with the ease of use of just using the space for modifiers. * * Other instances are for example time and especially date picker, * which only show the currently activated time/data and hide the * selection logic inside the combobox popup. */ static float chart_selection = 8.0f; static int current_weapon = 0; static int check_values[5]; static float position[3]; static struct nk_color combo_color = {130, 50, 50, 255}; static struct nk_color combo_color2 = {130, 180, 50, 255}; static size_t prog_a = 20, prog_b = 40, prog_c = 10, prog_d = 90; static const char *weapons[] = {"Fist","Pistol","Shotgun","Plasma","BFG"}; char buffer[64]; size_t sum = 0; /* default combobox */ nk_layout_row_static(ctx, 25, 200, 1); current_weapon = nk_combo(ctx, weapons, LEN(weapons), current_weapon, 25, nk_vec2(200,200)); /* slider color combobox */ if (nk_combo_begin_color(ctx, combo_color, nk_vec2(200,200))) { float ratios[] = {0.15f, 0.85f}; nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratios); nk_label(ctx, "R:", NK_TEXT_LEFT); combo_color.r = (nk_byte)nk_slide_int(ctx, 0, combo_color.r, 255, 5); nk_label(ctx, "G:", NK_TEXT_LEFT); combo_color.g = (nk_byte)nk_slide_int(ctx, 0, combo_color.g, 255, 5); nk_label(ctx, "B:", NK_TEXT_LEFT); combo_color.b = (nk_byte)nk_slide_int(ctx, 0, combo_color.b, 255, 5); nk_label(ctx, "A:", NK_TEXT_LEFT); combo_color.a = (nk_byte)nk_slide_int(ctx, 0, combo_color.a , 255, 5); nk_combo_end(ctx); } /* complex color combobox */ if (nk_combo_begin_color(ctx, combo_color2, nk_vec2(200,400))) { enum color_mode {COL_RGB, COL_HSV}; static int col_mode = COL_RGB; #ifndef DEMO_DO_NOT_USE_COLOR_PICKER nk_layout_row_dynamic(ctx, 120, 1); combo_color2 = nk_color_picker(ctx, combo_color2, NK_RGBA); #endif nk_layout_row_dynamic(ctx, 25, 2); col_mode = nk_option_label(ctx, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode; col_mode = nk_option_label(ctx, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode; nk_layout_row_dynamic(ctx, 25, 1); if (col_mode == COL_RGB) { combo_color2.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, combo_color2.r, 255, 1,1); combo_color2.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, combo_color2.g, 255, 1,1); combo_color2.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, combo_color2.b, 255, 1,1); combo_color2.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, combo_color2.a, 255, 1,1); } else { nk_byte tmp[4]; nk_color_hsva_bv(tmp, combo_color2); tmp[0] = (nk_byte)nk_propertyi(ctx, "#H:", 0, tmp[0], 255, 1,1); tmp[1] = (nk_byte)nk_propertyi(ctx, "#S:", 0, tmp[1], 255, 1,1); tmp[2] = (nk_byte)nk_propertyi(ctx, "#V:", 0, tmp[2], 255, 1,1); tmp[3] = (nk_byte)nk_propertyi(ctx, "#A:", 0, tmp[3], 255, 1,1); combo_color2 = nk_hsva_bv(tmp); } nk_combo_end(ctx); } /* progressbar combobox */ sum = prog_a + prog_b + prog_c + prog_d; sprintf(buffer, "%lu", sum); if (nk_combo_begin_label(ctx, buffer, nk_vec2(200,200))) { nk_layout_row_dynamic(ctx, 30, 1); nk_progress(ctx, &prog_a, 100, NK_MODIFIABLE); nk_progress(ctx, &prog_b, 100, NK_MODIFIABLE); nk_progress(ctx, &prog_c, 100, NK_MODIFIABLE); nk_progress(ctx, &prog_d, 100, NK_MODIFIABLE); nk_combo_end(ctx); } /* checkbox combobox */ sum = (size_t)(check_values[0] + check_values[1] + check_values[2] + check_values[3] + check_values[4]); sprintf(buffer, "%lu", sum); if (nk_combo_begin_label(ctx, buffer, nk_vec2(200,200))) { nk_layout_row_dynamic(ctx, 30, 1); nk_checkbox_label(ctx, weapons[0], &check_values[0]); nk_checkbox_label(ctx, weapons[1], &check_values[1]); nk_checkbox_label(ctx, weapons[2], &check_values[2]); nk_checkbox_label(ctx, weapons[3], &check_values[3]); nk_combo_end(ctx); } /* complex text combobox */ sprintf(buffer, "%.2f, %.2f, %.2f", position[0], position[1],position[2]); if (nk_combo_begin_label(ctx, buffer, nk_vec2(200,200))) { nk_layout_row_dynamic(ctx, 25, 1); nk_property_float(ctx, "#X:", -1024.0f, &position[0], 1024.0f, 1,0.5f); nk_property_float(ctx, "#Y:", -1024.0f, &position[1], 1024.0f, 1,0.5f); nk_property_float(ctx, "#Z:", -1024.0f, &position[2], 1024.0f, 1,0.5f); nk_combo_end(ctx); } /* chart combobox */ sprintf(buffer, "%.1f", chart_selection); if (nk_combo_begin_label(ctx, buffer, nk_vec2(200,250))) { size_t i = 0; static const float values[]={26.0f,13.0f,30.0f,15.0f,25.0f,10.0f,20.0f,40.0f, 12.0f, 8.0f, 22.0f, 28.0f, 5.0f}; nk_layout_row_dynamic(ctx, 150, 1); nk_chart_begin(ctx, NK_CHART_COLUMN, LEN(values), 0, 50); for (i = 0; i < LEN(values); ++i) { nk_flags res = nk_chart_push(ctx, values[i]); if (res & NK_CHART_CLICKED) { chart_selection = values[i]; nk_combo_close(ctx); } } nk_chart_end(ctx); nk_combo_end(ctx); } { static int time_selected = 0; static int date_selected = 0; static struct tm sel_time; static struct tm sel_date; if (!time_selected || !date_selected) { /* keep time and date updated if nothing is selected */ time_t cur_time = time(0); struct tm *n = localtime(&cur_time); if (!time_selected) memcpy(&sel_time, n, sizeof(struct tm)); if (!date_selected) memcpy(&sel_date, n, sizeof(struct tm)); } /* time combobox */ sprintf(buffer, "%02d:%02d:%02d", sel_time.tm_hour, sel_time.tm_min, sel_time.tm_sec); if (nk_combo_begin_label(ctx, buffer, nk_vec2(200,250))) { time_selected = 1; nk_layout_row_dynamic(ctx, 25, 1); sel_time.tm_sec = nk_propertyi(ctx, "#S:", 0, sel_time.tm_sec, 60, 1, 1); sel_time.tm_min = nk_propertyi(ctx, "#M:", 0, sel_time.tm_min, 60, 1, 1); sel_time.tm_hour = nk_propertyi(ctx, "#H:", 0, sel_time.tm_hour, 23, 1, 1); nk_combo_end(ctx); } /* date combobox */ sprintf(buffer, "%02d-%02d-%02d", sel_date.tm_mday, sel_date.tm_mon+1, sel_date.tm_year+1900); if (nk_combo_begin_label(ctx, buffer, nk_vec2(350,400))) { int i = 0; const char *month[] = {"January", "February", "March", "Apil", "May", "June", "July", "August", "September", "Ocotober", "November", "December"}; const char *week_days[] = {"SUN", "MON", "TUE", "WED", "THU", "FRI", "SAT"}; const int month_days[] = {31,28,31,30,31,30,31,31,30,31,30,31}; int year = sel_date.tm_year+1900; int leap_year = (!(year % 4) && ((year % 100))) || !(year % 400); int days = (sel_date.tm_mon == 1) ? month_days[sel_date.tm_mon] + leap_year: month_days[sel_date.tm_mon]; /* header with month and year */ date_selected = 1; nk_layout_row_begin(ctx, NK_DYNAMIC, 20, 3); nk_layout_row_push(ctx, 0.05f); if (nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_LEFT)) { if (sel_date.tm_mon == 0) { sel_date.tm_mon = 11; sel_date.tm_year = MAX(0, sel_date.tm_year-1); } else sel_date.tm_mon--; } nk_layout_row_push(ctx, 0.9f); sprintf(buffer, "%s %d", month[sel_date.tm_mon], year); nk_label(ctx, buffer, NK_TEXT_CENTERED); nk_layout_row_push(ctx, 0.05f); if (nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_RIGHT)) { if (sel_date.tm_mon == 11) { sel_date.tm_mon = 0; sel_date.tm_year++; } else sel_date.tm_mon++; } nk_layout_row_end(ctx); /* good old week day formula (double because precision) */ {int year_n = (sel_date.tm_mon < 2) ? year-1: year; int y = year_n % 100; int c = year_n / 100; int y4 = (int)((float)y / 4); int c4 = (int)((float)c / 4); int m = (int)(2.6 * (double)(((sel_date.tm_mon + 10) % 12) + 1) - 0.2); int week_day = (((1 + m + y + y4 + c4 - 2 * c) % 7) + 7) % 7; /* weekdays */ nk_layout_row_dynamic(ctx, 35, 7); for (i = 0; i < (int)LEN(week_days); ++i) nk_label(ctx, week_days[i], NK_TEXT_CENTERED); /* days */ if (week_day > 0) nk_spacing(ctx, week_day); for (i = 1; i <= days; ++i) { sprintf(buffer, "%d", i); if (nk_button_label(ctx, buffer)) { sel_date.tm_mday = i; nk_combo_close(ctx); } }} nk_combo_end(ctx); } } nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Input", NK_MINIMIZED)) { static const float ratio[] = {120, 150}; static char field_buffer[64]; static char text[9][64]; static int text_len[9]; static char box_buffer[512]; static int field_len; static int box_len; nk_flags active; nk_layout_row(ctx, NK_STATIC, 25, 2, ratio); nk_label(ctx, "Default:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[0], &text_len[0], 64, nk_filter_default); nk_label(ctx, "Int:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[1], &text_len[1], 64, nk_filter_decimal); nk_label(ctx, "Float:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[2], &text_len[2], 64, nk_filter_float); nk_label(ctx, "Hex:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[4], &text_len[4], 64, nk_filter_hex); nk_label(ctx, "Octal:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[5], &text_len[5], 64, nk_filter_oct); nk_label(ctx, "Binary:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[6], &text_len[6], 64, nk_filter_binary); nk_label(ctx, "Password:", NK_TEXT_LEFT); { int i = 0; int old_len = text_len[8]; char buffer[64]; for (i = 0; i < text_len[8]; ++i) buffer[i] = '*'; nk_edit_string(ctx, NK_EDIT_FIELD, buffer, &text_len[8], 64, nk_filter_default); if (old_len < text_len[8]) memcpy(&text[8][old_len], &buffer[old_len], (nk_size)(text_len[8] - old_len)); } nk_label(ctx, "Field:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_FIELD, field_buffer, &field_len, 64, nk_filter_default); nk_label(ctx, "Box:", NK_TEXT_LEFT); nk_layout_row_static(ctx, 180, 278, 1); nk_edit_string(ctx, NK_EDIT_BOX, box_buffer, &box_len, 512, nk_filter_default); nk_layout_row(ctx, NK_STATIC, 25, 2, ratio); active = nk_edit_string(ctx, NK_EDIT_FIELD|NK_EDIT_SIG_ENTER, text[7], &text_len[7], 64, nk_filter_ascii); if (nk_button_label(ctx, "Submit") || (active & NK_EDIT_COMMITED)) { text[7][text_len[7]] = '\n'; text_len[7]++; memcpy(&box_buffer[box_len], &text[7], (nk_size)text_len[7]); box_len += text_len[7]; text_len[7] = 0; } nk_tree_pop(ctx); } nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_TAB, "Chart", NK_MINIMIZED)) { /* Chart Widgets * This library has two different rather simple charts. The line and the * column chart. Both provide a simple way of visualizing values and * have a retained mode and immediate mode API version. For the retain * mode version `nk_plot` and `nk_plot_function` you either provide * an array or a callback to call to handle drawing the graph. * For the immediate mode version you start by calling `nk_chart_begin` * and need to provide min and max values for scaling on the Y-axis. * and then call `nk_chart_push` to push values into the chart. * Finally `nk_chart_end` needs to be called to end the process. */ float id = 0; static int col_index = -1; static int line_index = -1; float step = (2*3.141592654f) / 32; int i; int index = -1; struct nk_rect bounds; /* line chart */ id = 0; index = -1; nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin(ctx, NK_CHART_LINES, 32, -1.0f, 1.0f)) { for (i = 0; i < 32; ++i) { nk_flags res = nk_chart_push(ctx, (float)cos(id)); if (res & NK_CHART_HOVERING) index = (int)i; if (res & NK_CHART_CLICKED) line_index = (int)i; id += step; } nk_chart_end(ctx); } if (index != -1) { char buffer[NK_MAX_NUMBER_BUFFER]; float val = (float)cos((float)index*step); sprintf(buffer, "Value: %.2f", val); nk_tooltip(ctx, buffer); } if (line_index != -1) { nk_layout_row_dynamic(ctx, 20, 1); nk_labelf(ctx, NK_TEXT_LEFT, "Selected value: %.2f", (float)cos((float)index*step)); } /* column chart */ nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin(ctx, NK_CHART_COLUMN, 32, 0.0f, 1.0f)) { for (i = 0; i < 32; ++i) { nk_flags res = nk_chart_push(ctx, (float)fabs(sin(id))); if (res & NK_CHART_HOVERING) index = (int)i; if (res & NK_CHART_CLICKED) col_index = (int)i; id += step; } nk_chart_end(ctx); } if (index != -1) { char buffer[NK_MAX_NUMBER_BUFFER]; sprintf(buffer, "Value: %.2f", (float)fabs(sin(step * (float)index))); nk_tooltip(ctx, buffer); } if (col_index != -1) { nk_layout_row_dynamic(ctx, 20, 1); nk_labelf(ctx, NK_TEXT_LEFT, "Selected value: %.2f", (float)fabs(sin(step * (float)col_index))); } /* mixed chart */ nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin(ctx, NK_CHART_COLUMN, 32, 0.0f, 1.0f)) { nk_chart_add_slot(ctx, NK_CHART_LINES, 32, -1.0f, 1.0f); nk_chart_add_slot(ctx, NK_CHART_LINES, 32, -1.0f, 1.0f); for (id = 0, i = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)cos(id), 1); nk_chart_push_slot(ctx, (float)sin(id), 2); id += step; } } nk_chart_end(ctx); /* mixed colored chart */ nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin_colored(ctx, NK_CHART_LINES, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) { nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0,0,255), nk_rgb(0,0,150),32, -1.0f, 1.0f); nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0,255,0), nk_rgb(0,150,0), 32, -1.0f, 1.0f); for (id = 0, i = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)cos(id), 1); nk_chart_push_slot(ctx, (float)sin(id), 2); id += step; } } nk_chart_end(ctx); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_TAB, "Popup", NK_MINIMIZED)) { static struct nk_color color = {255,0,0, 255}; static int select[4]; static int popup_active; const struct nk_input *in = &ctx->input; struct nk_rect bounds; /* menu contextual */ nk_layout_row_static(ctx, 30, 150, 1); bounds = nk_widget_bounds(ctx); nk_label(ctx, "Right click me for menu", NK_TEXT_LEFT); if (nk_contextual_begin(ctx, 0, nk_vec2(100, 300), bounds)) { static size_t prog = 40; static int slider = 10; nk_layout_row_dynamic(ctx, 25, 1); nk_checkbox_label(ctx, "Menu", &show_menu); nk_progress(ctx, &prog, 100, NK_MODIFIABLE); nk_slider_int(ctx, 0, &slider, 16, 1); if (nk_contextual_item_label(ctx, "About", NK_TEXT_CENTERED)) show_app_about = nk_true; nk_selectable_label(ctx, select[0]?"Unselect":"Select", NK_TEXT_LEFT, &select[0]); nk_selectable_label(ctx, select[1]?"Unselect":"Select", NK_TEXT_LEFT, &select[1]); nk_selectable_label(ctx, select[2]?"Unselect":"Select", NK_TEXT_LEFT, &select[2]); nk_selectable_label(ctx, select[3]?"Unselect":"Select", NK_TEXT_LEFT, &select[3]); nk_contextual_end(ctx); } /* color contextual */ nk_layout_row_begin(ctx, NK_STATIC, 30, 2); nk_layout_row_push(ctx, 100); nk_label(ctx, "Right Click here:", NK_TEXT_LEFT); nk_layout_row_push(ctx, 50); bounds = nk_widget_bounds(ctx); nk_button_color(ctx, color); nk_layout_row_end(ctx); if (nk_contextual_begin(ctx, 0, nk_vec2(350, 60), bounds)) { nk_layout_row_dynamic(ctx, 30, 4); color.r = (nk_byte)nk_propertyi(ctx, "#r", 0, color.r, 255, 1, 1); color.g = (nk_byte)nk_propertyi(ctx, "#g", 0, color.g, 255, 1, 1); color.b = (nk_byte)nk_propertyi(ctx, "#b", 0, color.b, 255, 1, 1); color.a = (nk_byte)nk_propertyi(ctx, "#a", 0, color.a, 255, 1, 1); nk_contextual_end(ctx); } /* popup */ nk_layout_row_begin(ctx, NK_STATIC, 30, 2); nk_layout_row_push(ctx, 100); nk_label(ctx, "Popup:", NK_TEXT_LEFT); nk_layout_row_push(ctx, 50); if (nk_button_label(ctx, "Popup")) popup_active = 1; nk_layout_row_end(ctx); if (popup_active) { static struct nk_rect s = {20, 100, 220, 90}; if (nk_popup_begin(ctx, NK_POPUP_STATIC, "Error", 0, s)) { nk_layout_row_dynamic(ctx, 25, 1); nk_label(ctx, "A terrible error as occured", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 2); if (nk_button_label(ctx, "OK")) { popup_active = 0; nk_popup_close(ctx); } if (nk_button_label(ctx, "Cancel")) { popup_active = 0; nk_popup_close(ctx); } nk_popup_end(ctx); } else popup_active = nk_false; } /* tooltip */ nk_layout_row_static(ctx, 30, 150, 1); bounds = nk_widget_bounds(ctx); nk_label(ctx, "Hover me for tooltip", NK_TEXT_LEFT); if (nk_input_is_mouse_hovering_rect(in, bounds)) nk_tooltip(ctx, "This is a tooltip"); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_TAB, "Layout", NK_MINIMIZED)) { if (nk_tree_push(ctx, NK_TREE_NODE, "Widget", NK_MINIMIZED)) { float ratio_two[] = {0.2f, 0.6f, 0.2f}; float width_two[] = {100, 200, 50}; nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Dynamic fixed column layout with generated position and size:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 30, 3); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "static fixed column layout with generated position and size:", NK_TEXT_LEFT); nk_layout_row_static(ctx, 30, 100, 3); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Dynamic array-based custom column layout with generated position and custom size:",NK_TEXT_LEFT); nk_layout_row(ctx, NK_DYNAMIC, 30, 3, ratio_two); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Static array-based custom column layout with generated position and custom size:",NK_TEXT_LEFT ); nk_layout_row(ctx, NK_STATIC, 30, 3, width_two); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Dynamic immediate mode custom column layout with generated position and custom size:",NK_TEXT_LEFT); nk_layout_row_begin(ctx, NK_DYNAMIC, 30, 3); nk_layout_row_push(ctx, 0.2f); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 0.6f); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 0.2f); nk_button_label(ctx, "button"); nk_layout_row_end(ctx); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Static immediate mode custom column layout with generated position and custom size:", NK_TEXT_LEFT); nk_layout_row_begin(ctx, NK_STATIC, 30, 3); nk_layout_row_push(ctx, 100); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 200); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 50); nk_button_label(ctx, "button"); nk_layout_row_end(ctx); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Static free space with custom position and custom size:", NK_TEXT_LEFT); nk_layout_space_begin(ctx, NK_STATIC, 60, 4); nk_layout_space_push(ctx, nk_rect(100, 0, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_push(ctx, nk_rect(0, 15, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_push(ctx, nk_rect(200, 15, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_push(ctx, nk_rect(100, 30, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_end(ctx); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Row template:", NK_TEXT_LEFT); nk_layout_row_template_begin(ctx, 30); nk_layout_row_template_push_dynamic(ctx); nk_layout_row_template_push_variable(ctx, 80); nk_layout_row_template_push_static(ctx, 80); nk_layout_row_template_end(ctx); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Group", NK_MINIMIZED)) { static int group_titlebar = nk_false; static int group_border = nk_true; static int group_no_scrollbar = nk_false; static int group_width = 320; static int group_height = 200; nk_flags group_flags = 0; if (group_border) group_flags |= NK_WINDOW_BORDER; if (group_no_scrollbar) group_flags |= NK_WINDOW_NO_SCROLLBAR; if (group_titlebar) group_flags |= NK_WINDOW_TITLE; nk_layout_row_dynamic(ctx, 30, 3); nk_checkbox_label(ctx, "Titlebar", &group_titlebar); nk_checkbox_label(ctx, "Border", &group_border); nk_checkbox_label(ctx, "No Scrollbar", &group_no_scrollbar); nk_layout_row_begin(ctx, NK_STATIC, 22, 3); nk_layout_row_push(ctx, 50); nk_label(ctx, "size:", NK_TEXT_LEFT); nk_layout_row_push(ctx, 130); nk_property_int(ctx, "#Width:", 100, &group_width, 500, 10, 1); nk_layout_row_push(ctx, 130); nk_property_int(ctx, "#Height:", 100, &group_height, 500, 10, 1); nk_layout_row_end(ctx); nk_layout_row_static(ctx, (float)group_height, group_width, 2); if (nk_group_begin(ctx, "Group", group_flags)) { int i = 0; static int selected[16]; nk_layout_row_static(ctx, 18, 100, 1); for (i = 0; i < 16; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Notebook", NK_MINIMIZED)) { static int current_tab = 0; struct nk_vec2 item_padding; struct nk_rect bounds; float step = (2*3.141592654f) / 32; enum chart_type {CHART_LINE, CHART_HISTO, CHART_MIXED}; const char *names[] = {"Lines", "Columns", "Mixed"}; float id = 0; int i; /* Header */ nk_style_push_vec2(ctx, &ctx->style.window.spacing, nk_vec2(0,0)); nk_style_push_float(ctx, &ctx->style.button.rounding, 0); nk_layout_row_begin(ctx, NK_STATIC, 20, 3); for (i = 0; i < 3; ++i) { /* make sure button perfectly fits text */ const struct nk_user_font *f = ctx->style.font; float text_width = f->width(f->userdata, f->height, names[i], nk_strlen(names[i])); float widget_width = text_width + 3 * ctx->style.button.padding.x; nk_layout_row_push(ctx, widget_width); if (current_tab == i) { /* active tab gets highlighted */ struct nk_style_item button_color = ctx->style.button.normal; ctx->style.button.normal = ctx->style.button.active; current_tab = nk_button_label(ctx, names[i]) ? i: current_tab; ctx->style.button.normal = button_color; } else current_tab = nk_button_label(ctx, names[i]) ? i: current_tab; } nk_style_pop_float(ctx); /* Body */ nk_layout_row_dynamic(ctx, 140, 1); if (nk_group_begin(ctx, "Notebook", NK_WINDOW_BORDER)) { nk_style_pop_vec2(ctx); switch (current_tab) { case CHART_LINE: nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin_colored(ctx, NK_CHART_LINES, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) { nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0,0,255), nk_rgb(0,0,150),32, -1.0f, 1.0f); for (i = 0, id = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)cos(id), 1); id += step; } } nk_chart_end(ctx); break; case CHART_HISTO: nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin_colored(ctx, NK_CHART_COLUMN, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) { for (i = 0, id = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); id += step; } } nk_chart_end(ctx); break; case CHART_MIXED: nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if (nk_chart_begin_colored(ctx, NK_CHART_LINES, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) { nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0,0,255), nk_rgb(0,0,150),32, -1.0f, 1.0f); nk_chart_add_slot_colored(ctx, NK_CHART_COLUMN, nk_rgb(0,255,0), nk_rgb(0,150,0), 32, 0.0f, 1.0f); for (i = 0, id = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)fabs(cos(id)), 1); nk_chart_push_slot(ctx, (float)fabs(sin(id)), 2); id += step; } } nk_chart_end(ctx); break; } nk_group_end(ctx); } else nk_style_pop_vec2(ctx); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Simple", NK_MINIMIZED)) { nk_layout_row_dynamic(ctx, 300, 2); if (nk_group_begin(ctx, "Group_Without_Border", 0)) { int i = 0; char buffer[64]; nk_layout_row_static(ctx, 18, 150, 1); for (i = 0; i < 64; ++i) { sprintf(buffer, "0x%02x", i); nk_labelf(ctx, NK_TEXT_LEFT, "%s: scrollable region", buffer); } nk_group_end(ctx); } if (nk_group_begin(ctx, "Group_With_Border", NK_WINDOW_BORDER)) { int i = 0; char buffer[64]; nk_layout_row_dynamic(ctx, 25, 2); for (i = 0; i < 64; ++i) { sprintf(buffer, "%08d", ((((i%7)*10)^32))+(64+(i%2)*2)); nk_button_label(ctx, buffer); } nk_group_end(ctx); } nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Complex", NK_MINIMIZED)) { int i; nk_layout_space_begin(ctx, NK_STATIC, 500, 64); nk_layout_space_push(ctx, nk_rect(0,0,150,500)); if (nk_group_begin(ctx, "Group_left", NK_WINDOW_BORDER)) { static int selected[32]; nk_layout_row_static(ctx, 18, 100, 1); for (i = 0; i < 32; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(160,0,150,240)); if (nk_group_begin(ctx, "Group_top", NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(160,250,150,250)); if (nk_group_begin(ctx, "Group_buttom", NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(320,0,150,150)); if (nk_group_begin(ctx, "Group_right_top", NK_WINDOW_BORDER)) { static int selected[4]; nk_layout_row_static(ctx, 18, 100, 1); for (i = 0; i < 4; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(320,160,150,150)); if (nk_group_begin(ctx, "Group_right_center", NK_WINDOW_BORDER)) { static int selected[4]; nk_layout_row_static(ctx, 18, 100, 1); for (i = 0; i < 4; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(320,320,150,150)); if (nk_group_begin(ctx, "Group_right_bottom", NK_WINDOW_BORDER)) { static int selected[4]; nk_layout_row_static(ctx, 18, 100, 1); for (i = 0; i < 4; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_end(ctx); nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Splitter", NK_MINIMIZED)) { const struct nk_input *in = &ctx->input; nk_layout_row_static(ctx, 20, 320, 1); nk_label(ctx, "Use slider and spinner to change tile size", NK_TEXT_LEFT); nk_label(ctx, "Drag the space between tiles to change tile ratio", NK_TEXT_LEFT); if (nk_tree_push(ctx, NK_TREE_NODE, "Vertical", NK_MINIMIZED)) { static float a = 100, b = 100, c = 100; struct nk_rect bounds; float row_layout[5]; row_layout[0] = a; row_layout[1] = 8; row_layout[2] = b; row_layout[3] = 8; row_layout[4] = c; /* header */ nk_layout_row_static(ctx, 30, 100, 2); nk_label(ctx, "left:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &a, 200.0f, 10.0f); nk_label(ctx, "middle:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &b, 200.0f, 10.0f); nk_label(ctx, "right:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &c, 200.0f, 10.0f); /* tiles */ nk_layout_row(ctx, NK_STATIC, 200, 5, row_layout); /* left space */ if (nk_group_begin(ctx, "left", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } /* scaler */ bounds = nk_widget_bounds(ctx); nk_spacing(ctx, 1); if ((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { a = row_layout[0] + in->mouse.delta.x; b = row_layout[2] - in->mouse.delta.x; } /* middle space */ if (nk_group_begin(ctx, "center", NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } /* scaler */ bounds = nk_widget_bounds(ctx); nk_spacing(ctx, 1); if ((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { b = (row_layout[2] + in->mouse.delta.x); c = (row_layout[4] - in->mouse.delta.x); } /* right space */ if (nk_group_begin(ctx, "right", NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_tree_pop(ctx); } if (nk_tree_push(ctx, NK_TREE_NODE, "Horizontal", NK_MINIMIZED)) { static float a = 100, b = 100, c = 100; struct nk_rect bounds; /* header */ nk_layout_row_static(ctx, 30, 100, 2); nk_label(ctx, "top:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &a, 200.0f, 10.0f); nk_label(ctx, "middle:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &b, 200.0f, 10.0f); nk_label(ctx, "bottom:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &c, 200.0f, 10.0f); /* top space */ nk_layout_row_dynamic(ctx, a, 1); if (nk_group_begin(ctx, "top", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 3); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } /* scaler */ nk_layout_row_dynamic(ctx, 8, 1); bounds = nk_widget_bounds(ctx); nk_spacing(ctx, 1); if ((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { a = a + in->mouse.delta.y; b = b - in->mouse.delta.y; } /* middle space */ nk_layout_row_dynamic(ctx, b, 1); if (nk_group_begin(ctx, "middle", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 3); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } { /* scaler */ nk_layout_row_dynamic(ctx, 8, 1); bounds = nk_widget_bounds(ctx); if ((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { b = b + in->mouse.delta.y; c = c - in->mouse.delta.y; } } /* bottom space */ nk_layout_row_dynamic(ctx, c, 1); if (nk_group_begin(ctx, "bottom", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 3); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_tree_pop(ctx); } nk_tree_pop(ctx); } nk_tree_pop(ctx); } } nk_end(ctx); //return !nk_window_is_closed(ctx, "Overview"); } void render(void) { renderer_draw(); } void game_cleanup(void) { if(game_state) { if(game_state->is_initialized) { editor_cleanup(); scene_cleanup(); entity_cleanup(); model_cleanup(); material_cleanup(); geom_cleanup(); light_cleanup(); transform_cleanup(); camera_cleanup(); input_cleanup(); renderer_cleanup(); io_file_cleanup(); framebuffer_cleanup(); texture_cleanup(); shader_cleanup(); sound_cleanup(); window_destroy(game_state->window); gl_cleanup(); window_cleanup(); } free(game_state); } } struct Game_State* game_state_get(void) { return game_state; }