#include "scene.h" #include "array.h" #include "entity.h" #include "log.h" #include "transform.h" #include #include static int root_node = -1; void scene_init(void) { /* Add root node to scene */ struct Entity* root = entity_create("ROOT", NULL); root_node = root->node; } struct Entity* scene_add_new(const char* name, const char* tag) { return scene_add_as_child(name, tag, root_node); } struct Entity* scene_add_as_child(const char* name, const char* tag, int parent_node) { assert(parent_node > -1); struct Entity* new_entity = NULL; new_entity = entity_create(name, tag); struct Entity* parent = entity_get(parent_node); new_entity->parent = parent->node; array_push(parent->children, new_entity->node, int); struct Transform* new_ent_tran = entity_component_get(new_entity, C_TRANSFORM); transform_update_transmat(new_ent_tran); return new_entity; } void scene_remove(struct Entity* entity) { assert(entity); for(int i = 0; i < array_len(entity->children); i++) { struct Entity* child = entity_get(entity->children[i]); scene_remove(child); } entity_remove(entity->node); } void scene_reset_parent(struct Entity* entity, struct Entity* new_parent) { assert(entity && new_parent); struct Entity* curr_parent = entity_get(entity->parent); if(curr_parent) { /* find the index that the entity is at in the cuurent parent's children array and remove it from there. Then set the new_parent as the entity's parent */ int index = -1; for(int i = 0; i < array_len(curr_parent->children); i++) { if(curr_parent->children[i] == entity->node) { index = i; break; } } if(index > -1) { array_remove_at(curr_parent->children, index); entity->parent = new_parent->node; array_push(new_parent, entity->node, int); struct Transform* entity_tran = entity_component_get(entity, C_TRANSFORM); transform_update_transmat(entity_tran); } else { log_error("scene:reset_parent", "Entity %s not found in it's parent '%s''s children array"); } } else { log_error("scene:reset_parent", "Cannot change parent of ROOT entity"); } } void scene_cleanup(void) { struct Entity* entity_list = entity_get_all(); for(int i = 0; i < array_len(entity_list); i++) { if(entity_list[i].node != -1) entity_remove(i); } } struct Entity* scene_find(const char* name) { return entity_find(name); } struct Entity* scene_get_root(void) { return entity_get(root_node); } struct Entity* scene_get_child_by_name(struct Entity* parent, const char* name) { assert(parent); struct Entity* child = NULL; for(int i = 0; i < array_len(parent->children); i++) { struct Entity* curr_child = entity_get(parent->children[i]); if(strcmp(curr_child->name, name) == 0) { child = curr_child; break; } } return child; } struct Entity* scene_get_parent(struct Entity* entity) { assert(entity); struct Entity* parent = NULL; if(entity->parent != -1) parent = entity_get(entity->parent); return parent; }