#ifndef entity_H #define entity_H #include "components.h" #include "num_types.h" typedef int32 Node; struct Entity { Node node; char* name; char* tag; int components[MAX_COMPONENTS]; }; void entity_init(void); void entity_cleanup(void); void entity_remove(int index); struct Entity* entity_create(const char* name, const char* tag); struct Entity* entity_get(int index); struct Entity* entity_find(const char* name); int entity_component_remove(struct Entity* entity, enum Component component); void* entity_component_get(struct Entity* entity, enum Component component); void* entity_component_add(struct Entity* entity, enum Component component); #endif