#ifndef renderer_H #define renderer_H #include "linmath.h" #include "geometry.h" enum Fog_Mode { FM_NONE = 0, FM_LINEAR = 1, FM_EXPONENTIAL = 2, FM_EXPONENTIAL_SQRD = 3 }; struct Fog { int mode; float density; float start_dist; float max_dist; vec3 color; }; struct Render_Settings { struct Fog fog; vec3 ambient_light; int max_gui_vertex_memory; int max_gui_element_memory; int debug_draw_enabled; vec4 debug_draw_color; enum Geometry_Draw_Mode debug_draw_mode; }; struct Render_Settings* renderer_settings_get(void); void renderer_init(void); void renderer_draw(void); void renderer_cleanup(void); void renderer_clearcolor_set(float r, float g, float b, float a); void renderer_debug_draw_enabled(int enabled); int renderer_check_glerror(const char* context); #endif