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134 lines
2.8 KiB
134 lines
2.8 KiB
Entity
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{
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type : 8
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scale : 1.000 1.000 1.000
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pulsate_height : 1.5000
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vision_range : 25.0000
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pulsate_speed_scale : 0.1000
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rotation : 0.000 -0.381 0.000 0.924
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health : 116
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alert_cooldown : 1.0000
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color_alert : 1.000 1.000 0.000 1.000
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muzzle_light_intensity_min : 1
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default_yaw : -45.0000
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turn_speed_when_targetting : 50.0000
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max_yaw : 60.0000
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position : 104.000 12.000 -28.000
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flags : 1
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enemy_type : 0
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muzzle_light_intensity_max : 5
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turn_speed_default : 50.0000
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turn_direction_positive : false
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attack_cooldown : 0.0500
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name : Turret
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archetype : turret_neg_45
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bounding_box_min : -1.000 -0.500 -1.000
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muzzle_light_intensity_decay : 30
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color_default : 0.000 1.000 1.000 1.000
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hit_chance : 4
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color_attack : 1.000 0.000 0.000 1.000
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bounding_box_max : 1.000 1.000 1.000
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damage : 10
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}
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Entity
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{
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type : 5
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scale : 1.000 1.000 1.000
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inner_angle : 50.0000
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falloff : 1.5000
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light_type : 0
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depth_bias : 0.0005
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rotation : 0.000 0.000 0.000 1.000
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cast_shadow : false
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intensity : 0.0000
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color : 0.900 0.400 0.000
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radius : 25.0000
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position : 0.000 0.000 -1.000
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flags : 9
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outer_angle : 80.0000
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name : Enemy_Muzzle_Light
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bounding_box_min : -0.500 -0.500 -0.500
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pcf_enabled : false
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valid : true
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bounding_box_max : 0.500 0.500 0.500
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}
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Entity
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{
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type : 6
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scale : -0.020 -0.020 -0.020
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material : 0
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rotation : 0.707 0.000 0.000 0.707
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diffuse_color : 0.900 0.400 0.000 1.000
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geometry : muzzle_flash.symbres
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specular : 1.0000
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diffuse_texture : white.tga
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diffuse : 6.0000
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position : 0.000 -0.500 -1.000
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flags : 9
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specular_strength : 50.0000
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name : Enemy_Muzzle_Light_Mesh
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uv_scale : 1.000 1.000
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}
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Entity
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{
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type : 7
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scale : 1.000 1.000 1.000
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volume : 1.0000
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rolloff_factor : 0.9500
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rotation : 0.000 0.000 0.000 1.000
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loop : false
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sound_min_distance : 0.0000
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position : 0.000 0.000 0.000
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flags : 9
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source_filename : sounds/bullet_1.wav
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sound_type : 1
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sound_max_distance : 30.0000
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name : Turret_Weapon_Sound
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bounding_box_min : -0.500 -0.500 -0.500
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sound_attenuation_type : 2
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paused : true
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bounding_box_max : 0.500 0.500 0.500
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}
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Entity
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{
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type : 7
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scale : 1.000 1.000 1.000
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volume : 0.5000
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rolloff_factor : 0.9500
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rotation : 0.000 0.000 0.000 1.000
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loop : true
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sound_min_distance : 0.0000
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position : 0.000 0.000 0.000
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flags : 9
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source_filename : sounds/turret_hum.wav
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sound_type : 1
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sound_max_distance : 40.0000
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name : Turret_Ambient_Sound
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bounding_box_min : -0.500 -0.500 -0.500
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sound_attenuation_type : 2
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paused : true
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bounding_box_max : 0.500 0.500 0.500
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}
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Entity
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{
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type : 6
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scale : 1.000 1.000 1.000
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material : 0
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rotation : 0.000 0.000 0.000 1.000
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diffuse_color : 0.000 1.000 1.000 1.000
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geometry : suzanne.symbres
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specular : 0.4000
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diffuse_texture : default.tga
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diffuse : 1.0000
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position : 0.000 0.243 0.000
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flags : 9
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specular_strength : 62.0000
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name : Turret_Mesh
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uv_scale : 0.300 0.200
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}
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