A 3d fps game made in OpenGL
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Symmetry/CMakeLists.txt

53 lines
1.9 KiB

cmake_minimum_required(VERSION 2.8)
project(Symmetry)
include_directories(include)
file(GLOB SOURCES "src/*.c")
add_executable(${PROJECT_NAME} ${SOURCES})
if(CMAKE_CONFIGURATION_TYPES)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
else()
if(CMAKE_BUILD_TYPE MATCHES Debug)
set(SYMMETRY_BUILD_TYPE debug)
add_definitions(-DGL_DEBUG_CONTEXT)
else()
set(CMAKE_BUILD_TYPE Release)
set(SYMMETRY_BUILD_TYPE release)
endif()
endif()
# Flags
add_definitions(-DUSE_GLAD)
# Platform specific libs and flags
if(WIN32)
set(CURRENT_PLATFORM windows)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_library(sdl2 STATIC IMPORTED)
set_target_properties(sdl2 PROPERTIES IMPORTED_LOCATION_DEBUG ${CMAKE_SOURCE_DIR}/libs/debug/win64_msvc/SDL2.lib)
set_target_properties(sdl2 PROPERTIES IMPORTED_LOCATION_RELEASE ${CMAKE_SOURCE_DIR}/libs/release/win64_msvc/SDL2.lib)
target_link_libraries(${PROJECT_NAME} sdl2 winmm.lib imm32.lib version.lib)
set(CMAKE_C_FLAGS_DEBUG /MTd)
set(CMAKE_C_FLAGS_RELEASE /MT)
elseif(UNIX AND NOT APPLE)
set(CURRENT_PLATFORM linux)
find_library(LIB_M m REQUIRED)
find_library(LIB_RT rt REQUIRED)
find_library(LIB_PTHREAD pthread REQUIRED)
find_library(SDL2_LIBRARY SDL2 HINTS libs/${SYMMETRY_BUILD_TYPE}/linux64_gcc REQUIRED)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARY} ${LIB_PTHREAD} ${LIB_M} ${LIB_RT} ${CMAKE_DL_LIBS})
set(CMAKE_C_FLAGS "-Wall -Wno-undefined -std=c99")
else()
message(FATAL_ERROR "Unsupported Platform! Currently only Windows and Linux supported")
endif(WIN32)
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES})
set(CMAKE_INSTALL_PREFIX ${CMAKE_SOURCE_DIR}/bin) # Does not work on windows for some reason! TODO: Find a way around this for faster windows installation
install(TARGETS ${PROJECT_NAME} DESTINATION ${CURRENT_PLATFORM})
install(DIRECTORY ${CMAKE_SOURCE_DIR}/assets DESTINATION ${CURRENT_PLATFORM})