Logo
Explore Help
Sign In
shariq
/
Symmetry
1
0
Fork
You've already forked Symmetry
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
A 3d fps game made in OpenGL
gamegame-engineopenglcfps-game
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
256 Commits
2 Branches
0 Tags
82 MiB
C 97.6%
C++ 1.5%
Objective-C 0.4%
GLSL 0.3%
 
 
 
 
Tag: Branch: Tree: 0ea5ee3e89
dev
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '0ea5ee3e89'
${ noResults }
Symmetry/assets
History
Shariq Shah 4f3632bb3e
Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
6 years ago
..
entities Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
fonts Update to recent changes on linux 7 years ago
models Implemented showing selected entity in editor with a specific colour 6 years ago
scenes Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy 6 years ago
shaders Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled 6 years ago
sounds Upload latest changes to git before transfer to mac 6 years ago
textures Update to recent changes on linux 7 years ago
test_scene.symtres Update to recent changes on linux 7 years ago
Powered by Gitea Version: 1.17.3 Page: 39ms Template : 4ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website