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bounding_volumes.c
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Moved Plane and its initialization into linmath
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6 years ago |
bounding_volumes.h
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Disabled editor tools and camera when console is toggled and active
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6 years ago |
camera.c
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Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
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6 years ago |
camera.h
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Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
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6 years ago |
console.c
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
console.h
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Groundwork for console command handling
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6 years ago |
editor.c
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Fixed issue where cameras would use the render resolution set in config instead of actual resolution
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6 years ago |
editor.h
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
entity.c
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
entity.h
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
event.c
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
event.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
framebuffer.c
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
framebuffer.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
game.c
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
game.h
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Refactored sound related api and implemented writing entity to particular file
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6 years ago |
geometry.c
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Implemnted filled circles and arcs and made arcs handle negative angle values better
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6 years ago |
geometry.h
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Implemnted filled circles and arcs and made arcs handle negative angle values better
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6 years ago |
gl_load.c
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
gl_load.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
glad.c
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
gui.c
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
gui.h
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First mac build! Also fixed bug in shader link error logging.
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6 years ago |
im_render.c
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
im_render.h
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Changed how spot and directional lights get their direction from rotation and implemented im_ray
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6 years ago |
input.c
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Fixed editor camera right-click bug
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6 years ago |
input.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
light.c
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Fixed bug where selecting entity using scene heirarchy would not update the cursor entity
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6 years ago |
light.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
material.c
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
material.h
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
model.c
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
model.h
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
player.c
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Fixed issue where cameras would use the render resolution set in config instead of actual resolution
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6 years ago |
player.h
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
renderer.c
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
renderer.h
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Implemented draw order for immediate mode rendering
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6 years ago |
scene.c
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
scene.h
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Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
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6 years ago |
shader.c
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
shader.h
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
sprite.c
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
sprite.h
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
texture.c
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
texture.h
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Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
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6 years ago |
transform.c
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Replaced bools in entity with flags
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6 years ago |
transform.h
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Removed all usage of tool_mesh_position and replaced it with cursor_entity in editor instead
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6 years ago |