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97 lines
3.6 KiB
97 lines
3.6 KiB
PROJECT_NAME = Symmetry
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CC = gcc
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SRC_DIR = ../../src
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INCLUDE_DIR = ../../include
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DIST_DIR = ../../bin/linux
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BUILD_TYPE = release
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CFLAGS = -Wall -I$(INCLUDE_DIR) -DUSE_GLAD -std=c99
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CFLAGS_GAME = $(CFLAGS) -DGAME $(shell pkg-config --cflags-only-other sdl2 openal)
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CFLAGS_GAME_LIB = $(CFLAGS) -DGAME_LIB
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CFLAGS_DEBUG = -g -DGL_DEBUG_CONTEXT -DAL_DEBUG
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CFLAGS_RELEASE = -O3 -ffast-math
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LFLAGS = $(shell pkg-config --libs sdl2 openal) -lm -ldl
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ITCH_BUTLER = ~/.config/itch/bin/butler
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SRCS_GAME = main.c platform.c log.c array.c utils.c config_vars.c file_io.c glad.c hashmap.c sound.c string_utils.c variant.c linmath.c
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OBJS_RELEASE_GAME = $(patsubst %.c,.release/%.o,$(SRCS_GAME))
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OBJS_DEBUG_GAME = $(patsubst %.c,.debug/%.o,$(SRCS_GAME))
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SRCS_GAME_LIB = gl_load.c glad.c log.c array.c utils.c hashmap.c string_utils.c variant.c linmath.c entity.c game.c transform.c camera.c renderer.c geometry.c light.c bounding_volumes.c editor.c framebuffer.c gui.c input.c material.c model.c scene.c shader.c texture.c
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OBJS_RELEASE_GAME_LIB = $(patsubst %.c,.release/%.lib.o,$(SRCS_GAME_LIB))
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OBJS_DEBUG_GAME_LIB = $(patsubst %.c,.debug/%.lib.o,$(SRCS_GAME_LIB))
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all: release
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library: CFLAGS_GAME_LIB += $(CFLAGS_DEBUG)
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library: $(OBJS_RELEASE_GAME_LIB)
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-@echo -e "\e[34mBuilding Game Lib\e[0m"
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-@$(CC) -shared $(OBJS_RELEASE_GAME_LIB) -lm -o lib$(PROJECT_NAME).so
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.release/%.lib.o: $(SRC_DIR)/%.c
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-@echo -e "\e[96mCompiling $<\e[0m"
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-@$(CC) -fpic $(CFLAGS_GAME_LIB) -c $< -o $@
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release: BUILD_TYPE = release
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release: CFLAGS_GAME += $(CFLAGS_RELEASE)
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release: pre_build $(OBJS_RELEASE_GAME) post_build
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-@echo -e "\e[34mLINKING\e[0m Release build"
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-@$(CC) $(OBJS_RELEASE_GAME) $(LFLAGS) -o $(PROJECT_NAME)
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-@echo -e "\e[32mDONE\e[0m building $(PROJECT_NAME)"
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debug: BUILD_TYPE = debug
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debug: CFLAGS_GAME += $(CFLAGS_DEBUG)
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debug: pre_build $(OBJS_DEBUG_GAME) post_build
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-@echo -e "\e[34mLINKING\e[0m Debug build"
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-@$(CC) $(OBJS_DEBUG_GAME) $(LFLAGS) -o $(PROJECT_NAME)
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-@echo -e "\e[32mDONE\e[0m building $(PROJECT_NAME)"
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.release/%.o: $(SRC_DIR)/%.c
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-@echo -e "\e[96mCompiling $<\e[0m"
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-@$(CC) $(CFLAGS_GAME) -c $< -o $@
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.debug/%.o: $(SRC_DIR)/%.c
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-@echo -e "\e[96mCompiling $<\e[0m"
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-@$(CC) $(CFLAGS_GAME) -c $< -o $@
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pre_build:
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-@mkdir -p .debug .release
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post_build:
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-@ln -fs /mnt/Dev/Projects/symmetry/assets assets
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dist: release
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-@echo -e "\e[34mCreating Distribution at $(DIST_DIR)/$(PROJECT_NAME)\e[0m"
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-@strip $(PROJECT_NAME)
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-@rm -rf $(DIST_DIR)/$(PROJECT_NAME)
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-@mkdir -p $(DIST_DIR)/$(PROJECT_NAME)
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-@mkdir -p $(DIST_DIR)/$(PROJECT_NAME)/lib
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-@cp -R ../../assets $(DIST_DIR)/$(PROJECT_NAME)
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-@cp /usr/lib64/libSDL2* $(DIST_DIR)/$(PROJECT_NAME)/lib
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-@cp /usr/lib64/libopenal* $(DIST_DIR)/$(PROJECT_NAME)/lib
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-@echo '#!/bin/sh' >> $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh
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-@echo 'export LD_LIBRARY_PATH=lib' >> $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh
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-@echo './Symmetry' >> $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh
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-@chmod +x $(DIST_DIR)/$(PROJECT_NAME)/Launch.sh
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-@cp $(PROJECT_NAME) $(DIST_DIR)/$(PROJECT_NAME)
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-@chmod +x $(DIST_DIR)/$(PROJECT_NAME)/$(PROJECT_NAME)
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-@echo -e "\e[32mDONE creating distribution\e[0m"
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upload_itch: dist
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-@echo -e "\e[34mUploading Linux build to Itch\e[0m"
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-@${ITCH_BUTLER} push ${DIST_DIR}/${PROJECT_NAME}/ bluerriq/symmetry:linux-prealpha
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-@echo -e "\e[32mDONE uploading to Itch\e[0m"
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clean:
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-@echo -e "\e[31m"
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-rm -f $(PROJECT_NAME)
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-rm -rf .release/*.o
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-rm -rf .debug/*.o
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-@echo -e "\e[0m"
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clean_library:
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-@echo -e "\e[31m"
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-rm -f lib$(PROJECT_NAME).so
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-rm -rf .release/*.lib.o
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-rm -rf .debug/*.lib.o
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-@echo -e "\e[0m"
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