A 3d fps game made in OpenGL
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Symmetry/src/model.h

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376 B

#ifndef model_H
#define model_H
struct Camera;
struct Model
{
int node;
int geometry_index;
int shader; /* Temporary, replace with material */
};
struct Model* model_get(int index);
void model_init(void);
int model_create(int node, const char* geo_name);
void model_remove(int index);
void model_cleanup(void);
void model_render_all(struct Camera* camera);
#endif