A 3d fps game made in OpenGL
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Symmetry/src/game/door.h

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#ifndef DOOR_H
#define DOOR_H
#include "../common/linmath.h"
struct Door;
struct Static_Mesh;
struct Sound_Source;
struct Parser_Object;
struct Entity;
enum Door_State
{
DOOR_CLOSED = 0,
DOOR_OPEN,
DOOR_CLOSING,
DOOR_OPENING,
DOOR_STATE_MAX
};
extern vec4 KEY_INDICATOR_COLOR_RED;
extern vec4 KEY_INDICATOR_COLOR_GREEN;
extern vec4 KEY_INDICATOR_COLOR_BLUE;
extern vec4 KEY_INDICATOR_COLOR_DISABLED;
void door_init(struct Door* door, int mask);
void door_reset(struct Door* door);
void door_update(struct Door* door, struct Scene* scene, float dt);
struct Door* door_read(struct Parser_Object* object, const char* name, struct Entity* parent_entity);
void door_write(struct Door* door, struct Hashmap* entity_data);
void door_update_key_indicator_materials(struct Door* door);
#endif