A 3d fps game made in OpenGL
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Symmetry/assets/scenes/scene_1.symtres

239 lines
4.5 KiB

Scene_Config
{
debug_draw_color : 0.800 0.400 0.100 1.000
fog_type : 1
fog_density : 0.1000
fog_color : 0.310 0.412 0.529
debug_draw_physics : false
fog_start_distance : 10.0000
fog_max_distance : 450.0000
cleanup_func : scene_1_cleanup
init_func : scene_1_init
debug_draw_enabled : false
debug_draw_mode : 0
next_scene : test
ambient_light : 0.100 0.100 0.100
}
Player
{
type : 2
scale : 1.000 1.000 1.000
rotation : 0.000 -0.482 0.000 0.877
active : true
player_key_mask : 0
position : -55.691 2.167 -8.502
player_health : 100
name : Player
bounding_box_min : -1.500 -1.500 -1.000
camera_clear_color : 0.310 0.412 0.529 1.000
bounding_box_max : 1.500 1.500 1.000
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : 8.000 5.000 -20.000
filename : Spot
name : Test_Light
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -0.442 2.759 1.544
filename : Spot
name : Test_Light
}
Scene_Entity_Entry
{
scale : 135.000 1.000 135.000
rotation : 0.000 0.000 0.000 1.000
position : -17.000 0.000 -20.000
filename : cube
name : Ground
}
Scene_Entity_Entry
{
scale : 135.000 6.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -17.000 3.000 47.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 135.000 5.000 1.000
rotation : 0.000 0.707 0.000 0.707
position : 50.000 3.000 -20.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 135.000 5.000 1.000
rotation : 0.000 -0.707 0.000 0.707
position : -84.000 3.000 -20.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 49.800 5.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -59.000 3.000 2.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 65.000 11.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : 17.000 6.000 -30.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 135.000 11.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -17.000 6.000 -87.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 60.000 11.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -52.000 6.000 -30.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 51.000 11.000 1.000
rotation : 0.000 -0.707 0.000 0.707
position : 18.000 6.000 -55.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.001 0.000 1.001
position : 0.000 3.000 0.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.001 0.000 1.000
position : -13.000 3.000 4.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 -0.002 0.000 1.000
position : -33.000 3.000 8.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 -0.001 0.000 1.000
position : -7.000 3.000 2.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 -0.000 0.000 1.000
position : 5.000 3.000 6.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 30.500 11.000 55.000
rotation : 0.000 0.000 0.000 1.000
position : 34.000 6.000 -59.000
filename : trigger
name : Scene_End_Trigger
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -18.500 1.000 -30.000
filename : door
name : Door
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.707 0.000 0.707
position : 18.000 1.000 -84.000
filename : door
name : Door
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -37.000 2.000 -74.000
filename : pickup_key_red
name : Pickup_Key_Red
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -39.000 2.000 -56.000
filename : pickup_key_blue
name : Pickup_Key_Green
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -9.000 2.000 -68.000
filename : pickup_key_green
name : Pickup_Key_Green
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -40.000 3.000 -14.000
filename : pickup_health
name : Pickup_Health
}