A 3d fps game made in OpenGL
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Symmetry/src/libsymmetry
Shariq Shah 3354df46bb Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
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bounding_volumes.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
bounding_volumes.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
camera.c Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
camera.h Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
editor.c Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
editor.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
entity.c Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
entity.h Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
event.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
framebuffer.c Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
framebuffer.h Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
game.c Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
game.h Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
geometry.c Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
geometry.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
gl_load.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
gl_load.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
glad.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
gui.c Added roboto condensed as default font 8 years ago
gui.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
input.c Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName 8 years ago
input.h Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
light.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
light.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
material.c Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
material.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
model.c Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
model.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
renderer.c Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
renderer.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
scene.c Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
scene.h Implemented writing to files through the new Parser and Parser_Object intrerface 8 years ago
shader.c Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
shader.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
texture.c Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
texture.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
transform.c Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
transform.h Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago