A 3d fps game made in OpenGL
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Symmetry/assets/shaders
Shariq Shah 4a091cea9a Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
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blinn_phong.frag Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
blinn_phong.vert Reverted to forward rendering, added default values for uniforms 10 years ago
common.glsl Reverted to forward rendering, added default values for uniforms 10 years ago
commonFrag.glsl Added Fog 10 years ago
commonVert.glsl Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
debug.frag Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
debug.vert Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
fbo.frag Reverted to forward rendering, added default values for uniforms 10 years ago
fbo.vert Added shaders required so far and default assets 10 years ago
fog.glsl Added Fog 10 years ago
gui.frag Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
gui.vert Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
phongCommon.glsl Added shaders required so far and default assets 10 years ago
unshaded.frag Added Fog 10 years ago
unshaded.vert Added shaders required so far and default assets 10 years ago
version.glsl Added shaders required so far and default assets 10 years ago