A 3d fps game made in OpenGL
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Symmetry/assets/shaders
Shariq Shah 4d52269b68 Fixed issues with non-uniform scale and normals 9 years ago
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blinn_phong.frag Fixed issues with non-uniform scale and normals 9 years ago
blinn_phong.vert Reverted to forward rendering, added default values for uniforms 9 years ago
common.glsl Reverted to forward rendering, added default values for uniforms 9 years ago
commonFrag.glsl Implemented rendering vertex data to gbuffer 9 years ago
commonVert.glsl Fixed issues with non-uniform scale and normals 9 years ago
fbo.frag Reverted to forward rendering, added default values for uniforms 9 years ago
fbo.vert Added shaders required so far and default assets 9 years ago
fog.glsl Added shaders required so far and default assets 9 years ago
phongCommon.glsl Added shaders required so far and default assets 9 years ago
unshaded.frag Reverted to forward rendering, added default values for uniforms 9 years ago
unshaded.vert Added shaders required so far and default assets 9 years ago
version.glsl Added shaders required so far and default assets 9 years ago