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README.md
Table of Contents
- 1. Project Symmetry
- 2. Things TODO
- 2.1. DONE Input
- 2.2. DONE Shaders
- 2.3. DONE Geometry
- 2.4. DONE change struct usage
- 2.5. DONE change Array implementation
- 2.6. DONE resolve vec-types sizes
- 2.7. DONE Transform
- 2.8. DONE Deltatime
- 2.9. DONE Investigate about Exit() and atexit() functions and whether to use them or not.
- 2.10. TODO Entity
- 2.11. TODO Positive and negative values for inputmaps and returning corresponding values when they are true
- 2.12. TODO Camera
- 2.13. TODO Test render
- 2.14. TODO Bounding Boxes
- 2.15. TODO Materials
- 2.16. TODO Mesh/Model
- 2.17. TODO Heirarchical Transforms
- 2.18. TODO 2d drawing routines
- 2.19. TODO Gui
- 2.20. TODO Physics
- 2.21. TODO Improve the readme
- 2.22. TODO ???
- 2.23. TODO Profit!
Project Symmetry
What?
An attempt to convert all previous code written in Project Abstraction(written in C++) to C while using as few libraries as possible.
Why?
- To create a platform on which i will base further projects on.
- To learn and remove as many black boxes as possible.
- Profit!?!
Things TODO
DONE Input
- State "DONE" from "TODO" [2015-07-02 Thu 01:24]
- Input maps (addition/removal)
- Adding removing keys to input maps
- Changing map na
DONE Shaders
- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
- set asset folder
- load/compile shader
DONE Geometry
- State "DONE" from "TODO" [2015-07-11 Sat 17:57]
DONE change struct usage
- State "DONE" from "TODO" [2015-07-21 Tue 15:13]
DONE change Array implementation
- State "DONE" from "TODO" [2015-07-25 Sat 20:27]
DONE resolve vec-types sizes
- State "DONE" from "TODO" [2015-07-25 Sat 20:27]
DONE Transform
- State "DONE" from "TODO" [2015-07-26 Sun 18:01]
DONE Deltatime
- State "DONE" from "TODO" [2015-07-27 Mon 11:54]
DONE Investigate about Exit() and atexit() functions and whether to use them or not.
- State "DONE" from "TODO" [2015-08-02 Sun 19:09]