A 3d fps game made in OpenGL
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Symmetry/build/linux/makefile

43 lines
1.3 KiB

PROJECT_NAME = Symmetry
CC = clang
SRC_DIR = ../../src
INCLUDE_DIR = ../../include
LIB_DIR_RELEASE = ../../libs/release/linux64_gcc
LIB_DIR_DEBUG = ../../libs/debug/linux64_gcc
BUILD_TYPE = release
SRCS = $(patsubst $(SRC_DIR)/%.c, %.c, $(wildcard ../../src/*.c))
OBJS_RELEASE = $(patsubst %.c,.release/%.o,$(SRCS))
OBJS_DEBUG = $(patsubst %.c,.debug/%.o,$(SRCS))
CFLAGS = -Wall -I$(INCLUDE_DIR) -DUSE_GLAD
CFLAGS_DEBUG = -g -DGL_DEBUG_CONTEXT -DAL_DEBUG -std=c99
CFLAGS_RELEASE = -O3 -ffast-math
LFLAGS = -lSDL2 -lpthread -ldl -lm -lopenal
all: release
release: BUILD_TYPE = release
release: CFLAGS += $(CFLAGS_RELEASE)
release: pre_build $(OBJS_RELEASE) post_build
$(CC) $(OBJS_RELEASE) -L$(LIB_DIR_RELEASE) $(LFLAGS) -o $(PROJECT_NAME)
debug: BUILD_TYPE = debug
debug: CFLAGS += $(CFLAGS_DEBUG)
debug: pre_build $(OBJS_DEBUG) post_build
$(CC) $(OBJS_DEBUG) -L$(LIB_DIR_DEBUG) $(LFLAGS) -o $(PROJECT_NAME)
.release/%.o: $(SRC_DIR)/%.c
$(CC) $(CFLAGS) -c $< -o $@
.debug/%.o: $(SRC_DIR)/%.c
$(CC) $(CFLAGS) -c $< -o $@
pre_build:
-@mkdir .debug .release
post_build:
-@ln -fs /mnt/Dev/Projects/symmetry/assets /mnt/Dev/Projects/symmetry/build/linux
clean:
-rm -f $(PROJECT_NAME)
-rm -rf .release
-rm -rf .debug