A 3d fps game made in OpenGL
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Symmetry/build/genie.lua

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4.4 KiB

solution "Symmetry"
configurations { "Debug", "Release" }
platforms {"x64"}
location(_ACTION)
configuration {"linux"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets debug/assets"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets release/assets"}
buildoptions {"-Wall", "-std=c99", "`pkg-config --cflags-only-I sdl2`"}
configuration {"windows", "vs2017"}
defines {"_CRT_SECURE_NO_WARNINGS"}
flags {"NoIncrementalLink", "NoEditAndContinue"}
configuration "Debug"
if (_ACTION ~= nil and _ACTION ~= "postbuild_copy") then
os.mkdir(_ACTION .. "/debug")
targetdir (_ACTION .. "/debug")
end
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
if (_ACTION ~= nil and _ACTION ~= "postbuild_copy") then
os.mkdir(_ACTION .. "/release")
targetdir (_ACTION .. "/release")
end
defines { "NDEBUG", "ExtraWarnings" }
flags { "OptimizeSpeed"}
-------------------------
-- Game
-------------------------
project "Game"
kind "ConsoleApp"
targetname "Symmetry"
language "C"
files { "../src/common/**.c", "../src/common/**.h", "../src/game/**.c", "../src/game/**.h"}
defines {"GAME"}
configuration "linux"
includedirs {"../include/linux/sdl2/", "../include/common/soloud/"}
libdirs {"../lib/linux/sdl2/", "../lib/linux/soloud/"}
links {"SDL2", "m"}
configuration {"windows", "vs2017"}
includedirs {"../include/windows/sdl2/", "../include/common/soloud/"}
libdirs {"../lib/windows/sdl2/", "../lib/windows/soloud/"}
links {"SDL2"}
configuration "Debug"
links {"soloud_x64_d"}
configuration "Release"
links {"soloud_x64"}
configuration {"windows", "Release", "vs2017"}
postbuildcommands {
"xcopy ..\\..\\assets ..\\..\\bin\\assets /s /e /h /i /y /d",
"copy release\\Symmetry.exe ..\\..\\bin\\ /Y",
"copy release\\libSymmetry.dll ..\\..\\bin\\ /Y",
"copy release\\SDL2.dll ..\\..\\bin\\ /Y",
"copy release\\soloud_x64.dll ..\\..\\bin\\ /Y",
}
newaction {
trigger = "postbuild_copy",
description = "Action to copy relevant dlls to executable directory after build",
execute = function ()
local copy_dest_dir = ""
local symlink_dest_dir = ""
if(_ARGS[1] == "vs2017") then
copy_dest_dir = "vs2017"
symlink_dest_dir = "..\\..\\..\\assets"
printf("Copying DLLs to visual studio build directory...\n")
else
copy_dest_dir = "projects/qbs"
symlink_dest_dir = "..\\..\\..\\..\\assets"
printf("Copying DLLs to qbs build directory...\n")
end
local success = false
success = os.copyfile("../libs/windows/sdl2/SDL2.dll", copy_dest_dir .. "/debug/SDL2.dll")
success = os.copyfile("../libs/windows/sdl2/SDL2.dll", copy_dest_dir .. "/release/SDL2.dll")
success = os.copyfile("../libs/windows/soloud_x64_d.dll", copy_dest_dir .. "/debug/soloud_x64_d.dll")
success = os.copyfile("../libs/windows/soloud_x64.dll", copy_dest_dir .. "/release/soloud_x64.dll")
if success ~= true then
printf("Copying one or more dlls failed.")
else
printf("Copying dlls successful.")
end
-- Create sym links
local output = os.outputof("mklink /D " .. path.translate(copy_dest_dir, "\\") .. "\\debug\\assets " .. symlink_dest_dir)
printf("MKlink debug output : %s", output)
output = os.outputof("mklink /D " .. path.translate(copy_dest_dir, "\\") .. "\\release\\assets " ..symlink_dest_dir)
printf("MKlink release output : %s", output)
end
}
if(_ACTION == "vs2017") then
postbuildcommands
{
_PREMAKE_COMMAND .. " postbuild_copy vs2017"
}
else
postbuildcommands
{
_PREMAKE_COMMAND .. " postbuild_copy qbs"
}
end
-------------------------
-- libSymmetry
-------------------------
project "Library"
kind "SharedLib"
language "C"
targetname "Symmetry"
defines {"GAME_LIB", "USE_GLAD"}
includedirs {"../include/common"}
files { "../src/common/**.c", "../src/common/**.h", "../src/libsymmetry/**.h", "../src/libsymmetry/**.c" }
configuration "windows"
targetname "libSymmetry"
configuration {"windows", "vs2017"}
includedirs {"../include/windows/sdl2/"}
flags "NoImportLib"
configuration {"linux"}
includedirs {"../include/linux/sdl2/"}
configuration "Debug"
defines {"GL_DEBUG_CONTEXT"}