A 3d fps game made in OpenGL
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Symmetry/assets
Shariq Shah 61afe3d0d7 Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
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entities Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
fonts Implemented in-game hud, keys in posession, key required for door and other game gui skinning 5 years ago
models Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
scenes Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
shaders Added muzzle mesh to player 5 years ago
sounds Fixed crash when default entity type is loaded from file and implemented functionality to treat default entity types as invisible colliders 5 years ago
textures Added muzzle light and mesh to enemies 5 years ago