A 3d fps game made in OpenGL
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Symmetry/build/genie.lua

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5.1 KiB

solution "Symmetry"
configurations { "Debug", "Release" }
platforms {"x64"}
location(_ACTION)
configuration {"linux"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets debug/assets"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets release/assets"}
buildoptions {"-Wall", "-std=c99"}
configuration {"windows", "vs2017"}
defines {"_CRT_SECURE_NO_WARNINGS"}
flags {"NoIncrementalLink", "NoEditAndContinue"}
local windowsPlatform = string.gsub(os.getenv("WindowsSDKVersion") or "10.0.16299.0", "\\", "")
local action = premake.action.current()
if(action ~= nil and _ACTION == "vs2017") then
action.vstudio.windowsTargetPlatformVersion = windowsPlatform
action.vstudio.windowsTargetPlatformMinVersion = windowsPlatform
end
configuration "Debug"
if (_ACTION ~= nil and _ACTION ~= "postbuild_copy" and _ACTION ~= "build_addon") then
os.mkdir(_ACTION .. "/debug")
targetdir (_ACTION .. "/debug")
end
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
if (_ACTION ~= nil and _ACTION ~= "postbuild_copy" and _ACTION ~= "build_addon") then
os.mkdir(_ACTION .. "/release")
targetdir (_ACTION .. "/release")
end
defines { "NDEBUG", "ExtraWarnings" }
flags { "OptimizeSpeed"}
newaction {
trigger = "postbuild_copy",
description = "Action to copy relevant dlls to executable directory after build",
execute = function ()
-- local copy_dest_dir = ""
-- local symlink_dest_dir = ""
-- if(_ARGS[1] == "vs2017") then
-- copy_dest_dir = "vs2017"
-- symlink_dest_dir = "..\\..\\..\\assets"
-- printf("Copying DLLs to visual studio build directory...\n")
-- end
-- -- Create sym links
-- local output = os.outputof("mklink /D vs2017\\debug\\assets ..\\..\\..\\assets" .. path.translate(copy_dest_dir, "\\") .. "\\debug\\assets " .. symlink_dest_dir)
-- printf("MKlink debug output : %s", output)
-- output = os.outputof("mklink /D " .. path.translate(copy_dest_dir, "\\") .. "\\release\\assets " ..symlink_dest_dir)
-- printf("MKlink release output : %s", output)
end
}
-------------------------
-- Game
-------------------------
project "Game"
kind "ConsoleApp"
targetname "Symmetry"
language "C"
files { "../src/common/**.c", "../src/common/**.h", "../src/game/**.c", "../src/game/**.h"}
defines {"GAME"}
configuration "linux"
includedirs {"../include/linux/sdl2/", "../include/common/soloud/", "../include/linux/"}
libdirs {"../lib/linux/sdl2/", "../lib/linux/soloud/", "../lib/linux/ode/"}
linkoptions {"'-Wl,-rpath,$$ORIGIN'"}
links {"SDL2", "m", "ode", "pthread"}
configuration {"windows", "vs2017"}
includedirs {"../include/windows/sdl2/", "../include/common/soloud/", "../include/windows/"}
libdirs {"../lib/windows/sdl2/", "../lib/windows/soloud/", "../lib/windows/ode/"}
links {"SDL2"}
configuration "Debug"
links {"soloud_x64_d"}
configuration "Release"
links {"soloud_x64"}
configuration {"windows", "Release", "vs2017"}
postbuildcommands
{
"copy ..\\..\\lib\\windows\\sdl2\\SDL2.dll release\\ /Y",
"copy ..\\..\\lib\\windows\\soloud\\soloud_x64.dll release\\ /Y",
"copy ..\\..\\lib\\windows\\ode\\ode_double.dll release\\ /Y",
"xcopy ..\\..\\assets ..\\..\\bin\\assets /s /e /h /i /y /d",
"copy release\\Symmetry.exe ..\\..\\bin\\ /Y",
"copy release\\libSymmetry.dll ..\\..\\bin\\ /Y",
"copy release\\SDL2.dll ..\\..\\bin\\ /Y",
"copy release\\soloud_x64.dll ..\\..\\bin\\ /Y",
"copy release\\ode_double.dll ..\\..\\bin\\ /Y",
"rmdir release\\assets",
"mklink /D release\\assets ..\\..\\..\\assets"
}
links {"ode_double"}
configuration {"windows", "Debug", "vs2017"}
postbuildcommands
{
"copy ..\\..\\lib\\windows\\sdl2\\SDL2.dll debug\\ /Y",
"copy ..\\..\\lib\\windows\\soloud\\soloud_x64_d.dll debug\\ /Y",
"copy ..\\..\\lib\\windows\\ode\\ode_doubled.dll debug\\ /Y",
"copy ..\\..\\lib\\windows\\ode\\ode_doubled.pdb debug\\ /Y",
"rmdir debug\\assets",
"mklink /D debug\\assets ..\\..\\..\\assets"
}
links {"ode_doubled"}
-------------------------
-- libSymmetry
-------------------------
project "Library"
kind "SharedLib"
language "C"
targetname "Symmetry_Game"
defines {"GAME_LIB", "USE_GLAD"}
includedirs {"../include/common"}
files { "../src/common/**.c", "../src/common/**.h", "../src/libsymmetry/**.h", "../src/libsymmetry/**.c" }
configuration {"windows", "vs2017"}
includedirs {"../include/windows/sdl2/"}
flags "NoImportLib"
configuration {"linux"}
includedirs {"../include/linux/sdl2/"}
configuration "Debug"
defines {"GL_DEBUG_CONTEXT"}
newaction {
trigger = "build_addon",
description = "Build blender addon into zip file that can be loaded into blender, needs zip installed and available on PATH(Only works on bash/nix-style shell for now)",
execute = function ()
local output = os.outputof("cd ../blender_addon && zip -r io_symmetry_exp.zip io_symmetry_exp/__init__.py io_symmetry_exp/exporter.py && mv io_symmetry_exp.zip ../build");
printf("Output of blender addon build : \n%s\n", output)
end
}