A 3d fps game made in OpenGL
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Symmetry/build/genie.lua

185 lines
7.3 KiB

solution "Symmetry"
configurations { "Debug", "Release" }
platforms {"x64"}
location(_ACTION)
configuration {"linux", "macosx"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets " .. os.getcwd() .. "debug"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets " .. os.getcwd() .. "release"}
buildoptions {"-Wall", "-std=c99"}
configuration {"windows", "vs2019"}
defines {"_CRT_SECURE_NO_WARNINGS"}
flags {"NoIncrementalLink", "NoEditAndContinue"}
local windowsPlatform = string.gsub(os.getenv("WindowsSDKVersion") or "10.0.16299.0", "\\", "")
local action = premake.action.current()
if(action ~= nil and _ACTION == "vs2019") then
action.vstudio.windowsTargetPlatformVersion = windowsPlatform
action.vstudio.windowsTargetPlatformMinVersion = windowsPlatform
end
configuration "Debug"
if (_ACTION ~= nil and _ACTION ~= "postbuild_copy" and _ACTION ~= "build_addon") then
os.mkdir(_ACTION .. "/debug")
targetdir (_ACTION .. "/debug")
end
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
if (_ACTION ~= nil and _ACTION ~= "postbuild_copy" and _ACTION ~= "build_addon") then
os.mkdir(_ACTION .. "/release")
targetdir (_ACTION .. "/release")
end
defines { "NDEBUG", "ExtraWarnings" }
flags { "OptimizeSpeed"}
newaction {
trigger = "postbuild_copy",
description = "Action to copy relevant dlls to executable directory after build",
execute = function ()
-- local copy_dest_dir = ""
-- local symlink_dest_dir = ""
-- if(_ARGS[1] == "vs2019") then
-- copy_dest_dir = "vs2019"
-- symlink_dest_dir = "..\\..\\..\\assets"
-- printf("Copying DLLs to visual studio build directory...\n")
-- end
-- -- Create sym links
-- local output = os.outputof("mklink /D vs2019\\debug\\assets ..\\..\\..\\assets" .. path.translate(copy_dest_dir, "\\") .. "\\debug\\assets " .. symlink_dest_dir)
-- printf("MKlink debug output : %s", output)
-- output = os.outputof("mklink /D " .. path.translate(copy_dest_dir, "\\") .. "\\release\\assets " ..symlink_dest_dir)
-- printf("MKlink release output : %s", output)
end
}
newaction {
trigger = "generate_version_file",
description = "Generate version.h from git revision number",
execute = function()
local major_version = 0
local minor_version = 4
local revision_number = os.outputof("git rev-list --count HEAD")
local branch = os.outputof("git rev-parse --abbrev-ref HEAD")
revision_number = revision_number:gsub("%s+", "")
branch = branch:gsub("%s+", "")
print("Writing Version Number.....")
io.output("../../src/common/version.h")
io.write("#ifndef SYMMETRY_VERSION_FILE\n")
io.write("#define SYMMETRY_VERSION_FILE\n\n")
io.write("/* Auto generated version file. DO NOT MODIFY */\n")
io.write("#define SYMMETRY_VERSION_MAJOR " .. major_version .. "\n")
io.write("#define SYMMETRY_VERSION_MINOR " .. minor_version .. "\n")
io.write("#define SYMMETRY_VERSION_REVISION " .. revision_number .. "\n")
io.write("#define SYMMETRY_VERSION_BRANCH \"" .. branch .. "\"\n")
io.write("\n#endif")
io.close()
io.output("version.txt")
io.write(major_version .. "." .. minor_version .. "." .. revision_number .. "-" .. branch)
io.close()
end
}
-------------------------
-- Game
-------------------------
project "Symmetry"
kind "ConsoleApp"
targetname "Symmetry"
language "C"
files { "../src/common/**.c", "../src/common/**.h", "../src/system/**.c", "../src/system/**.h", "../src/game/**.h", "../src/game/**.c"}
includedirs {"../include/common"}
defines {"USE_GLAD"}
prebuildcommands
{
_PREMAKE_COMMAND .. ' generate_version_file'
}
configuration "linux"
includedirs {"../include/linux/sdl2/", "../include/common/soloud/", "../include/linux/"}
libdirs {"../lib/linux/sdl2/", "../lib/linux/soloud/"}
linkoptions {"'-Wl,-rpath,$$ORIGIN'"}
links {"SDL2", "m", "pthread"}
configuration "macosx"
includedirs {"../include/mac/sdl2/", "../include/common/soloud/", "../include/mac/"}
libdirs {"../lib/mac/sdl2/", "../lib/mac/soloud/"}
links {"SDL2", "m", "pthread", "soloud"}
configuration {"macosx", "Debug"}
postbuildcommands
{
'cp ../../lib/mac/sdl2/libSDL2-2.0.0.dylib debug/',
'cp ../../lib/mac/soloud/libsoloud.dylib debug/',
'install_name_tool -add_rpath @executable_path/. debug/Symmetry',
'install_name_tool -change "/usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib" "@rpath/libSDL2-2.0.0.dylib" debug/Symmetry',
'install_name_tool -change "/usr/local/lib/libsoloud.dylib" "@rpath/libsoloud.dylib" debug/Symmetry',
}
configuration {"macosx", "Release"}
postbuildcommands
{
'cp ../../lib/mac/sdl2/libSDL2-2.0.0.dylib release/',
'cp ../../lib/mac/soloud/libsoloud.dylib release/',
'install_name_tool -add_rpath @executable_path/. release/Symmetry',
'install_name_tool -change "/usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib" "@rpath/libSDL2-2.0.0.dylib" release/Symmetry',
'install_name_tool -change "/usr/local/lib/libsoloud.dylib" "@rpath/libsoloud.dylib" release/Symmetry',
'cp version.txt release/'
}
configuration {"windows", "vs2019"}
includedirs {"../include/windows/sdl2/", "../include/common/soloud/", "../include/windows/"}
libdirs {"../lib/windows/sdl2/", "../lib/windows/soloud/"}
configuration {"not macosx", "Debug"}
links {"soloud_x64_d"}
configuration "Debug"
defines {"GL_DEBUG_CONTEXT", "GL_BREAK_ON_ERROR"}
configuration {"not macosx", "Release"}
links {"soloud_x64"}
configuration {"windows", "Release", "vs2019"}
postbuildcommands
{
"copy ..\\..\\lib\\windows\\sdl2\\SDL2.dll release\\ /Y",
"copy ..\\..\\lib\\windows\\soloud\\soloud_x64.dll release\\ /Y",
"xcopy ..\\..\\assets ..\\..\\bin\\assets /s /e /h /i /y /d",
"copy release\\Symmetry.exe ..\\..\\bin\\ /Y",
"copy release\\SDL2.dll ..\\..\\bin\\ /Y",
"copy release\\soloud_x64.dll ..\\..\\bin\\ /Y",
"copy version.txt ..\\..\\bin\\ /Y",
"rmdir release\\assets",
"mklink /D release\\assets ..\\..\\..\\assets"
}
links {"SDL2"}
configuration {"windows", "Debug", "vs2019"}
postbuildcommands
{
"copy ..\\..\\lib\\windows\\sdl2\\SDL2.dll debug\\ /Y",
"copy ..\\..\\lib\\windows\\soloud\\soloud_x64_d.dll debug\\ /Y",
"rmdir debug\\assets",
"mklink /D debug\\assets ..\\..\\..\\assets"
}
links {"SDL2"}
configuration {"not windows"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets " .. os.getcwd() .. "/" .. _ACTION .. "/debug"}
postbuildcommands {"ln -fs " .. os.getcwd() .. "/../assets " .. os.getcwd() .. "/" .. _ACTION .. "/release"}
newaction {
trigger = "build_addon",
description = "Build blender addon into zip file that can be loaded into blender, needs zip installed and available on PATH(Only works on bash/nix-style shell for now)",
execute = function ()
local output = os.outputof("cd ../blender_addon && zip -r io_symmetry_exp.zip io_symmetry_exp/__init__.py io_symmetry_exp/exporter.py && mv io_symmetry_exp.zip ../build");
printf("Output of blender addon build : \n%s\n", output)
end
}