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20 lines
417 B
20 lines
417 B
//include version.glsl
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in vec2 uv;
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out vec4 frag_color;
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//uniform sampler2D sampler;
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uniform sampler2D albedo_map;
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uniform sampler2D position_map;
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uniform sampler2D normal_map;
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uniform sampler2D uv_map;
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void main()
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{
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//frag_color = texture2D(sampler, uv);
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frag_color = texture(albedo_map, uv);
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frag_color = texture(position_map, uv);
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frag_color = texture(normal_map, uv);
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frag_color = texture(uv_map, uv);
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}
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