A 3d fps game made in OpenGL
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Symmetry/assets/shaders/unshaded.frag

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//include common.glsl commonFrag.glsl version.glsl
uniform sampler2D diffuse_texture;
out vec4 gbuffer[4];
void main()
{
// gl_FragData[0] = diffuse_color * texture(diffuse_texture, uv);
// gl_FragData[1] = vec4(vertex.xyz, 1.0);
// gl_FragData[2] = vec4(normal.xyz, 1.0);
// gl_FragData[3] = vec4(uv, 0.0, 1.0);
gbuffer[0] = diffuse_color * texture(diffuse_texture, uv);
gbuffer[1] = vec4(vertex.xyz, 1.0);
gbuffer[2] = vec4(normal.xyz, 1.0);
gbuffer[3] = vec4(uv, 0.0, 1.0);
// gbuffer[0] = (diffuse_color * texture(diffuse_texture, uv)).xyz;
// gbuffer[1] = vertex.xyz;
// gbuffer[2] = normal.xyz;
// gbuffer[3] = vec3(uv, 0.0);
}