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array.c
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Added render to texture support
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10 years ago |
array.h
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Added render to texture support
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10 years ago |
bounding_volumes.c
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Implemented rendering vertex data to gbuffer
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9 years ago |
bounding_volumes.h
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Added bounding volume computation and frustum culling
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10 years ago |
camera.c
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Added bounding volume computation and frustum culling
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10 years ago |
camera.h
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Added bounding volume computation and frustum culling
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10 years ago |
components.h
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
entity.c
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
entity.h
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Fixed minor bugs in input code
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10 years ago |
file_io.c
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
file_io.h
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Renamed some functions, replaced bool with int and added function to close main window and stop game
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10 years ago |
framebuffer.c
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Fixed problems with fbo's depth texture not rendering because of texture unit
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9 years ago |
framebuffer.h
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Added fbos and changed texture creation
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10 years ago |
game.c
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Fixed texture units' issue
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9 years ago |
game.h
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First commit
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10 years ago |
geometry.c
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Added bounding volume computation and frustum culling
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10 years ago |
geometry.h
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Added bounding volume computation and frustum culling
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10 years ago |
input.c
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Fixed minor bugs in input code
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10 years ago |
input.h
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Fixed minor bugs in input code
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10 years ago |
light.c
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Added basic light code
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9 years ago |
light.h
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Added basic light code
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9 years ago |
linmath.c
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Added bounding volume computation and frustum culling
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10 years ago |
linmath.h
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Added bounding volume computation and frustum culling
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10 years ago |
log.c
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
log.h
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
main.c
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Modified cleanup to be called by atexit
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10 years ago |
material.c
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Implemented rendering vertex data to gbuffer
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9 years ago |
material.h
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added simple materials
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10 years ago |
model.c
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Implemented rendering vertex data to gbuffer
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9 years ago |
model.h
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added simple materials
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10 years ago |
num_types.h
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Added basic light code
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9 years ago |
renderer.c
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Fixed texture units' issue
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9 years ago |
renderer.h
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Added fbos and changed texture creation
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10 years ago |
scene.c
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Added separate clear color for each camera
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10 years ago |
scene.h
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Added separate clear color for each camera
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10 years ago |
shader.c
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Removed kazmath dependency
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10 years ago |
shader.h
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Added texture support to materials
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10 years ago |
string_utils.c
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Rewrote array to make it easier to use
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10 years ago |
string_utils.h
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First commit
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10 years ago |
texture.c
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Added render to texture support
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10 years ago |
texture.h
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Added render to texture support
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10 years ago |
transform.c
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Updated orgfile and removed unused code
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10 years ago |
transform.h
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Fixed issues with heirarchical transformations, camera and absolute directions
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10 years ago |
utils.c
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
utils.h
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
window_system.c
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Removed kazmath dependency
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10 years ago |
window_system.h
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Added render to texture support
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10 years ago |