A 3d fps game made in OpenGL
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Symmetry/src
Shariq Shah 84ff35053c Fixed texture units' issue 9 years ago
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array.c Added render to texture support 10 years ago
array.h Added render to texture support 10 years ago
bounding_volumes.c Implemented rendering vertex data to gbuffer 9 years ago
bounding_volumes.h Added bounding volume computation and frustum culling 10 years ago
camera.c Added bounding volume computation and frustum culling 10 years ago
camera.h Added bounding volume computation and frustum culling 10 years ago
components.h Added camera and model. Made several modifications and fixes throughout the code 10 years ago
entity.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
entity.h Fixed minor bugs in input code 10 years ago
file_io.c Added camera and model. Made several modifications and fixes throughout the code 10 years ago
file_io.h Renamed some functions, replaced bool with int and added function to close main window and stop game 10 years ago
framebuffer.c Fixed problems with fbo's depth texture not rendering because of texture unit 9 years ago
framebuffer.h Added fbos and changed texture creation 10 years ago
game.c Fixed texture units' issue 9 years ago
game.h First commit 10 years ago
geometry.c Added bounding volume computation and frustum culling 10 years ago
geometry.h Added bounding volume computation and frustum culling 10 years ago
input.c Fixed minor bugs in input code 10 years ago
input.h Fixed minor bugs in input code 10 years ago
light.c Added basic light code 9 years ago
light.h Added basic light code 9 years ago
linmath.c Added bounding volume computation and frustum culling 10 years ago
linmath.h Added bounding volume computation and frustum culling 10 years ago
log.c Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
log.h Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
main.c Modified cleanup to be called by atexit 10 years ago
material.c Implemented rendering vertex data to gbuffer 9 years ago
material.h added simple materials 10 years ago
model.c Implemented rendering vertex data to gbuffer 9 years ago
model.h added simple materials 10 years ago
num_types.h Added basic light code 9 years ago
renderer.c Fixed texture units' issue 9 years ago
renderer.h Added fbos and changed texture creation 10 years ago
scene.c Added separate clear color for each camera 10 years ago
scene.h Added separate clear color for each camera 10 years ago
shader.c Removed kazmath dependency 10 years ago
shader.h Added texture support to materials 10 years ago
string_utils.c Rewrote array to make it easier to use 10 years ago
string_utils.h First commit 10 years ago
texture.c Added render to texture support 10 years ago
texture.h Added render to texture support 10 years ago
transform.c Updated orgfile and removed unused code 10 years ago
transform.h Fixed issues with heirarchical transformations, camera and absolute directions 10 years ago
utils.c Fixed rotation problems by using kmMath instead of linmath library 10 years ago
utils.h Fixed rotation problems by using kmMath instead of linmath library 10 years ago
window_system.c Removed kazmath dependency 10 years ago
window_system.h Added render to texture support 10 years ago