A 3d fps game made in OpenGL
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Symmetry/assets/shaders
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
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blinn_phong.frag Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
blinn_phong.frag.orig Made minor modifications to makefiles and changed readme format from org 8 years ago
blinn_phong.vert Reverted to forward rendering, added default values for uniforms 9 years ago
common.glsl Reverted to forward rendering, added default values for uniforms 9 years ago
commonFrag.glsl Added Fog 9 years ago
commonVert.glsl Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
debug.frag Added window to render settings to editor ui and updated nuklear version 9 years ago
debug.vert Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
deferred_light.frag Made minor modifications to makefiles and changed readme format from org 8 years ago
deferred_light.vert Made minor modifications to makefiles and changed readme format from org 8 years ago
fbo.frag Reverted to forward rendering, added default values for uniforms 9 years ago
fbo.vert Added shaders required so far and default assets 9 years ago
fog.glsl Added Fog 9 years ago
gui.frag Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
gui.vert Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
im_geom.frag Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
im_geom.vert Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
phong.frag Made minor modifications to makefiles and changed readme format from org 8 years ago
phong.vert Made minor modifications to makefiles and changed readme format from org 8 years ago
phongCommon.glsl Added shaders required so far and default assets 9 years ago
phongTextured.frag Made minor modifications to makefiles and changed readme format from org 8 years ago
quad.frag Made minor modifications to makefiles and changed readme format from org 8 years ago
quad.vert Made minor modifications to makefiles and changed readme format from org 8 years ago
simple.frag Made minor modifications to makefiles and changed readme format from org 8 years ago
simple.vert Made minor modifications to makefiles and changed readme format from org 8 years ago
sprite.frag Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
sprite.vert Made sprite batch 2d only 8 years ago
unshaded.frag Added Fog 9 years ago
unshaded.vert Added shaders required so far and default assets 9 years ago
unshaded_textured.frag Made minor modifications to makefiles and changed readme format from org 8 years ago
unshaded_textured.vert Made minor modifications to makefiles and changed readme format from org 8 years ago
version.glsl Added shaders required so far and default assets 9 years ago