A 3d fps game made in OpenGL
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Symmetry/src/platform.h

54 lines
2.6 KiB

#ifndef PLATFORM_H
#define PLATFORM_H
#include "num_types.h"
// Function Pointer decls
typedef void (*Keyboard_Event_Func) (int key, int scancode, int state, int repeat, int mod_ctrl, int mod_shift, int mod_alt);
typedef void (*Mousebutton_Event_Func) (int button, int state, int x, int y, int8 num_clicks);
typedef void (*Mousemotion_Event_Func) (int x, int y, int xrel, int yrel);
typedef void (*Mousewheel_Event_Func) (int x, int y);
typedef void (*Windowresize_Event_Func) (int x, int y);
typedef void (*Textinput_Event_Func) (const char* text);
// Window Related functions
struct Window;
struct Window* window_create(const char* title, int width, int height, int msaa, int msaa_levels);
void window_destroy(struct Window* window);
void window_show(struct Window* window);
void window_hide(struct Window* window);
void window_raise(struct Window* window);
void window_make_context_current(struct Window* window);
void window_cleanup(void);
void window_set_size(struct Window* window, int width, int height);
void window_get_size(struct Window* window, int* out_width, int* out_height);
void window_get_drawable_size(struct Window* window, int* out_width, int* out_height);
void window_swap_buffers(struct Window* window);
int window_fullscreen_set(struct Window* window, int fullscreen);
// Platform functions
int platform_init(void);
void platform_cleanup(void);
void platform_poll_events(int* out_quit);
void platform_keyboard_callback_set(Keyboard_Event_Func func);
void platform_mousebutton_callback_set(Mousebutton_Event_Func func);
void platform_mousemotion_callback_set(Mousemotion_Event_Func func);
void platform_mousewheel_callback_set(Mousewheel_Event_Func func);
void platform_windowresize_callback_set(Windowresize_Event_Func func);
void platform_textinput_callback_set(Textinput_Event_Func func);
int platform_is_key_pressed(int key);
int platform_mousebutton_state_get(uint button);
void platform_mouse_position_get(int* x, int* y);
void platform_mouse_delta_get(int* x, int* y); // Use with relative mouse mode
void platform_mouse_position_set(struct Window* window, int x, int y);
void platform_mouse_global_position_set(int x, int y);
void platform_mouse_relative_mode_set(int relative_mode);
int platform_mouse_relative_mode_get(void);
uint32 platform_ticks_get(void);
char* platform_base_path_get(void);
void platform_clipboard_text_set(const char* text);
char* platform_clipboard_text_get(void);
int platform_key_from_name(const char* key_name);
#endif