A 3d fps game made in OpenGL
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#version 130
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uniform sampler2D sampler;
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in vec2 uv;
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out vec4 fragColor;
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void main()
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{
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// fragColor = vec4(0, 1, 0, 1) * texture2D(sampler, uv.st);
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fragColor = vec4(0, 1, 0, 1);
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}
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