A 3d fps game made in OpenGL
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Symmetry/assets/shaders/phongTextured.frag

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//include fog.glsl phongCommon.glsl common.glsl commonFrag.glsl version.glsl
uniform sampler2D sampler;
void main()
{
vec4 pixelColor = diffuseColor * texture(sampler, uv);
vec4 totalLightColor = calculateLight();
fragColor = applyFog(pixelColor * (totalLightColor + ambientLight));
}