A 3d fps game made in OpenGL
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Symmetry/src/libsymmetry/input.c

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13 KiB

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "input.h"
#include "../common/array.h"
#include "../common/log.h"
#include "gui.h"
#include "../common/string_utils.h"
#include "../common/common.h"
struct Input_Map
{
char* name;
struct Key_Combination* keys;
int state;
};
static void input_on_key(int key, int scancode, int state, int repeat, int mod_ctrl, int mod_shift, int mod_alt);
static void input_on_mousebutton(int button, int state, int x, int y, int8 num_clicks);
static void input_on_mousemotion(int x, int y, int xrel, int yrel);
static void input_on_mousewheel(int x, int y);
static int map_find(const char* name);
static struct Input_Map* input_map_list = NULL;
void input_init(void)
{
platform->keyboard_callback_set(&input_on_key);
platform->mousebutton_callback_set(&input_on_mousebutton);
platform->mousemotion_callback_set(&input_on_mousemotion);
platform->mousewheel_callback_set(&input_on_mousewheel);
input_map_list = array_new(struct Input_Map);
if(!input_keybinds_load("keybindings.cfg", DT_USER))
{
log_error("input:init", "Failed to load keybindings");
log_message("Reverting to default keybindings");
if(!input_keybinds_load("keybindings.cfg", DT_INSTALL))
{
log_error("input:init", "Failed to load default keybindings");
}
else
{
input_keybinds_save("keybindings.cfg");
}
}
/* struct Key_Combination forward_keys[2] = {{KEY_W, KMD_NONE}, {KEY_UP, KMD_ALT | KMD_SHIFT}}; */
/* struct Key_Combination backward_keys[2] = {{KEY_S, KMD_NONE}, {KEY_DOWN, KMD_NONE}}; */
/* struct Key_Combination up_keys[2] = {KEY_Q}; */
/* struct Key_Combination down_keys[2] = {KEY_E}; */
/* struct Key_Combination left_keys[2] = {KEY_A, KEY_LEFT}; */
/* struct Key_Combination right_keys[2] = {KEY_D, KEY_RIGHT}; */
/* struct Key_Combination turn_right_keys[1] = {KEY_L}; */
/* struct Key_Combination turn_left_keys[1] = {KEY_J}; */
/* struct Key_Combination turn_up_keys[1] = {KEY_I}; */
/* struct Key_Combination turn_down_keys[1] = {KEY_K}; */
/* struct Key_Combination sprint_keys[2] = {KEY_LSHIFT, KEY_RSHIFT}; */
/* struct Key_Combination recompute_keys[2] = {KEY_F5, KEY_H}; */
/* struct Key_Combination ed_toggle_keys[1] = {KEY_F1}; */
/* struct Key_Combination win_fullscr_keys[1] = {KEY_F11}; */
/* struct Key_Combination win_max_keys[1] = {KEY_F12}; */
/* input_map_create("Move_Forward", forward_keys, 2); */
/* input_map_create("Move_Backward", backward_keys, 2); */
/* input_map_create("Move_Up", up_keys, 1); */
/* input_map_create("Move_Down", down_keys, 1); */
/* input_map_create("Move_Left", left_keys, 2); */
/* input_map_create("Move_Right", right_keys, 2); */
/* input_map_create("Turn_Right", turn_right_keys, 1); */
/* input_map_create("Turn_Left", turn_left_keys, 1); */
/* input_map_create("Turn_Up", turn_up_keys, 1); */
/* input_map_create("Turn_Down", turn_down_keys, 1); */
/* input_map_create("Sprint", sprint_keys, 2); */
/* input_map_create("Recompute", recompute_keys, 2); */
/* input_map_create("Editor_Toggle", ed_toggle_keys, 1); */
/* input_map_create("Window_Fullscreen", win_fullscr_keys, 1); */
/* input_map_create("Window_Maximize", win_max_keys, 1); */
}
void input_cleanup(void)
{
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(map->name) free(map->name);
array_free(map->keys);
}
array_free(input_map_list);
input_map_list = NULL;
}
bool input_keybinds_load(const char* filename, int directory_type)
{
bool success = false;
const int MAX_KEYBIND_LEN = 128;
const int MAX_LINE_LEN = 512;
FILE* config_file = platform->file.open(directory_type, filename, "r");
if(!config_file)
{
log_error("input:keybinds_load", "Could not open %s", filename);
return success;
}
/* Read line by line, ignore comments */
char key_str[MAX_KEYBIND_LEN];
char line_buffer[MAX_LINE_LEN];
memset(key_str, '\0', MAX_KEYBIND_LEN);
memset(line_buffer, '\0', MAX_LINE_LEN);
int current_line = 0;
while(fgets(line_buffer, MAX_LINE_LEN - 1, config_file))
{
current_line++;
line_buffer[strcspn(line_buffer, "\r\n")] = '\0';
if(line_buffer[0] == '#' || strlen(line_buffer) == 0)
continue;
//log_message("Line : %s", line_buffer);
memset(key_str, '\0', MAX_KEYBIND_LEN);
char* value_str = strstr(line_buffer, ":");
if(!value_str)
{
log_warning("Malformed value in config file %s, line %d", filename, current_line);
continue;
}
value_str++; /* Ignore the colon(:) and set the pointer after it */
if(sscanf(line_buffer, " %1024[^: ] : %*s", key_str) != 1)
{
log_warning("Unable to read key in keybindings file %s, line %d", filename, current_line);
continue;
}
char* val = strtok(value_str, ",");
if(!val)
{
log_warning("Unable to parse keys for keybinding %s in file %s, line %d", key_str, filename, current_line);
continue;
}
while(val)
{
//log_message("Key read : %s", val);
/* Check if there are any Modifiers */
int modifiers = KMD_NONE;
char* keys = strstr(val, "-");
char* start_loc = val;
const int max_key_str_len = 20;
char key_name[max_key_str_len];
int skip_to_next = 0;
while(keys)
{
memset(key_name, '\0', max_key_str_len);
strncpy(key_name, start_loc, (keys - start_loc));
//log_message("key_name : %s", key_name);
int key_modifier = platform->key_from_name(key_name);
if(key_modifier == KEY_UNKNOWN)
{
log_warning("Unrecognized key %s in keybindings file %s, at line %d", key_name, filename, current_line);
skip_to_next = 1;
break;
}
switch(key_modifier)
{
case KEY_LSHIFT: case KEY_RSHIFT: modifiers |= KMD_SHIFT; break;
case KEY_LCTRL: case KEY_RCTRL: modifiers |= KMD_CTRL; break;
case KEY_LALT: case KEY_RALT: modifiers |= KMD_ALT; break;
};
++keys;
start_loc = keys;
keys = strstr(keys, "-");
}
if(skip_to_next)
{
val = strtok(NULL, ",");
continue;
}
/* Copy the last key after the hyphen */
strncpy(key_name, start_loc, max_key_str_len);
int key = platform->key_from_name(key_name);
if(key == KEY_UNKNOWN)
{
log_warning("Unrecognized key %s in keybindings file %s, at line %d", key_name, filename, current_line);
val = strtok(NULL, ",");
continue;
}
struct Key_Combination key_comb = { .key = key, .mods = modifiers};
input_map_create(key_str, &key_comb, 1);
val = strtok(NULL, ",");
}
}
success = true;
fclose(config_file);
return success;
}
bool input_keybinds_save(const char* filename)
{
bool success = false;
FILE* config_file = platform->file.open(DT_USER, filename, "w");
if(!config_file)
{
log_error("input:keybinds_save", "Could not open %s", filename);
return success;
}
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
fprintf(config_file, "%s : ", map->name);
for(int j = 0; j < array_len(map->keys); j++)
{
if(j != 0) fprintf(config_file, ", ");
struct Key_Combination* key_comb = &map->keys[j];
if((key_comb->mods & KMD_ALT) == KMD_ALT) fprintf(config_file, "%s-", platform->key_name_get(KEY_LALT));
if((key_comb->mods & KMD_SHIFT) == KMD_SHIFT) fprintf(config_file, "%s-", platform->key_name_get(KEY_LSHIFT));
if((key_comb->mods & KMD_CTRL) == KMD_CTRL) fprintf(config_file, "%s-", platform->key_name_get(KEY_LCTRL));
fprintf(config_file, "%s", platform->key_name_get(key_comb->key));
}
fprintf(config_file, "\n");
}
fclose(config_file);
log_message("Keybindings saved to %s", filename);
success = true;
return success;
}
void input_on_mousemotion(int x, int y, int xrel, int yrel)
{
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_mousemotion_event(x, y, xrel, yrel);
}
void input_on_mousewheel(int x, int y)
{
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_mousewheel_event(x, y);
}
void input_mouse_pos_get(int* xpos, int* ypos)
{
assert(xpos && ypos);
platform->mouse_position_get(xpos, ypos);
}
void input_mouse_pos_set(int xpos, int ypos)
{
platform->mouse_global_position_set(xpos, ypos);
}
void input_on_key(int key, int scancode, int state, int repeat, int mod_ctrl, int mod_shift, int mod_alt)
{
int mods = KMD_NONE;
if(mod_ctrl) mods |= KMD_CTRL;
if(mod_shift) mods |= KMD_SHIFT;
if(mod_alt) mods |= KMD_ALT;
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
for(int j = 0; j < array_len(map->keys); j++)
{
/* if(map->state == KS_PRESSED && */
/* state == KS_RELEASED && */
/* ((map->keys[j].mods & mods) == map->keys[j].mods)) */
/* { */
/* map->state = state; */
/* } */
if(map->keys[j].key == key && ((map->keys[j].mods & mods) == map->keys[j].mods))
{
map->state = state;
break;
}
}
}
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_keyboard_event(key, state, mod_ctrl, mod_shift);
}
void input_on_mousebutton(int button, int state, int x, int y, int8 num_clicks)
{
/* Probably add 'mouse maps', same as input maps for keyboard but with buttons
Do we even need that?
*/
/* TODO: This is temporary. After proper event loop is added this code should not be here */
gui_handle_mousebutton_event(button, state, x, y);
}
void input_mouse_mode_set(enum Mouse_Mode mode)
{
platform->mouse_relative_mode_set(mode == MM_NORMAL ? 0 : 1);
}
bool input_map_state_get(const char* map_name, int state)
{
int current_state = KS_INACTIVE;
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(strcmp(map->name, map_name) == 0)
{
current_state = map->state;
break;
}
}
bool result = false;
if(current_state == state)
{
result = true;
}
return result;
}
bool input_is_key_pressed(int key)
{
return platform->is_key_pressed(key);
}
bool input_mousebutton_state_get(uint button, int state_type)
{
int current_state = platform->mousebutton_state_get(button);
return state_type == current_state ? true : false;
}
void input_map_create(const char* name, struct Key_Combination* keys, int num_keys)
{
assert(name && keys && num_keys > 0);
int index = map_find(name);
if(index > -1)
{
struct Input_Map* map = &input_map_list[index];
for(int i = 0; i < num_keys; i++)
{
struct Key_Combination* new_comb = array_grow(map->keys, struct Key_Combination);
*new_comb = keys[i];
log_message("Added new Key combination to input map : %s", name);
}
}
else
{
struct Input_Map* new_map = array_grow(input_map_list, struct Input_Map);
new_map->name = str_new(name);
new_map->keys = array_new_cap(struct Key_Combination, num_keys);
new_map->state = KS_INACTIVE;
for(int i = 0; i < num_keys; i++)
new_map->keys[i] = keys[i];
log_message("Created Input Map : %s", name);
}
}
void input_update(void)
{
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(map->state == KS_RELEASED)
map->state = KS_INACTIVE;
}
}
bool input_map_remove(const char* name)
{
assert(name);
bool success = false;
int index = map_find(name);
if(index > -1)
{
array_remove_at(input_map_list, (int)index);
success = true;
}
if(!success) log_error("input:map_remove", "Map %s not found", name);
return success;
}
bool input_map_keys_set(const char* name, struct Key_Combination* keys, int num_keys)
{
assert(name && keys && num_keys > 0);
bool success = false;
int index = map_find(name);
if(index > -1)
{
struct Input_Map* map = &input_map_list[index];
if(array_len(map->keys) != num_keys)
array_reset(map->keys, num_keys);
for(int i = 0; i < num_keys; i++)
map->keys[i] = keys[i];
map->state = KS_INACTIVE;
success = true;
}
if(!success)
log_error("input:map_keys_set", "Map %s not found", name);
return success;
}
bool input_map_name_set(const char* name, const char* new_name)
{
assert(name && new_name);
bool success = false;
int index = map_find(name);
if(index > -1)
{
struct Input_Map* map = &input_map_list[index];
map->name = str_new(new_name);
success = true;
}
if(!success) log_error("input:map_name_set", "Map %s not found", name);
return success;
}
int map_find(const char* name)
{
int index = -1;
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(strcmp(name, map->name) == 0)
{
index = i;
break;
}
}
return index;
}
int input_mouse_mode_get(void)
{
int mouse_mode = MM_NORMAL;
if(platform->mouse_relative_mode_get()) mouse_mode = MM_RELATIVE;
return mouse_mode;
}
void input_mouse_delta_get(int* xpos, int* ypos)
{
platform->mouse_delta_get(xpos, ypos);
}