A 3d fps game made in OpenGL
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#ifndef UTILS_H
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#define UTILS_H
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#include "linmath.h"
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const char* tostr_vec3(vec3* v);
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const char* tostr_vec4(vec4* v);
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const char* tostr_quat(quat* q);
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// Math related functions
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//int min(int a, int b);
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//int max(int a, int b);
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int clamp(int num, int min, int max);
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#endif
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