A 3d fps game made in OpenGL
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Symmetry/src/system
Shariq Shah adcdab7aad Fixed several sound related bugs and added missing functionality 6 years ago
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config_vars.c Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
config_vars.h Changed how config files or cvars are used in the code 6 years ago
file_io.c Implemented showing selected entity in editor with a specific colour 6 years ago
file_io.h Refactored sound related api and implemented writing entity to particular file 6 years ago
main.c Refactored sound related api and implemented writing entity to particular file 6 years ago
physics.c Removed game/library split, the game now compiles as one executable only. 7 years ago
physics.h Removed game/library split, the game now compiles as one executable only. 7 years ago
platform.c Implemented showing selected entity in editor with a specific colour 6 years ago
platform.h Implemented showing selected entity in editor with a specific colour 6 years ago
sound.c Fixed several sound related bugs and added missing functionality 6 years ago
sound.h Fixed several sound related bugs and added missing functionality 6 years ago