A 3d fps game made in OpenGL
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Symmetry/build/win_mingw64/makefile

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1.7 KiB

PROJECT_NAME = Symmetry.exe
SRC_DIR = ../../src
INCLUDE_DIR = $(shell mingw64-pkg-config --cflags sdl2 openal) -I../../include
DIST_DIR = ../../bin/win_mingw
PROJECT_DIST_NAME = $(patsubst %.exe,%, $(PROJECT_NAME))
BUILD_TYPE = release
SRCS = $(patsubst $(SRC_DIR)/%.c, %.c, $(wildcard ../../src/*.c))
OBJS_RELEASE = $(patsubst %.c,.release/%.o,$(SRCS))
CFLAGS = -Wall -I$(INCLUDE_DIR) -DUSE_GLAD -std=c99
CFLAGS_RELEASE = -O3 -ffast-math
LFLAGS = $(shell mingw64-pkg-config --libs --static sdl2 openal)
LIB_BINARY_DIR = $(patsubst -L%/lib,%/bin, $(shell mingw64-pkg-config --libs-only-L sdl2))
all: release
release: BUILD_TYPE = release
release: CFLAGS += $(CFLAGS_RELEASE)
release: pre_build $(OBJS_RELEASE) post_build
-@echo LINKING...
-@$(CC) $(OBJS_RELEASE) $(LFLAGS) -o $(PROJECT_NAME)
-@echo DONE building $(PROJECT_NAME)
.release/%.o: $(SRC_DIR)/%.c
-@echo Compiling $<
-@$(CC) $(CFLAGS) -c $< -o $@
pre_build:
-@mkdir .debug .release
post_build:
-@ln -fs /mnt/Dev/Projects/symmetry/assets assets
-@cp $(LIB_BINARY_DIR)/SDL2.dll /mnt/Dev/Projects/symmetry/build/win_mingw64
-@cp $(LIB_BINARY_DIR)/OpenAL32.dll /mnt/Dev/Projects/symmetry/build/win_mingw64
dist: release
-@echo Creating Distribution at $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@mingw-strip $(PROJECT_NAME)
-@rm -rf $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@mkdir -p $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@cp -R ../../assets $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@cp $(PROJECT_NAME) $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@cp SDL2.dll $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@cp OpenAL32.dll $(DIST_DIR)/$(PROJECT_DIST_NAME)
-@echo DONE creating distribution
clean:
-rm -f $(PROJECT_NAME)
-rm -rf .release
-rm -rf .debug