A 3d fps game made in OpenGL
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Symmetry/assets/entities/door.symtres

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Entity
{
type : 10
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
active : true
position : 0.000 0.000 0.000
bounding_box_min : -0.500 -0.500 -0.500
name : Door
bounding_box_max : 0.500 0.500 0.500
door_speed : 6.000
door_state : 0
door_mask : 0
door_open_position : -7.000
door_close_position : 0.000
}
Entity
{
type : 9
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
trigger_mask : 1
active : true
position : 0.000 0.000 0.000
bounding_box_min : -3.000 -3.000 -5.000
bounding_box_max : 3.000 3.000 5.000
trigger_type : 1
name : Door_Trigger
}
Entity
{
type : 7
scale : 1.000 1.000 1.000
volume : 1.0000
rolloff_factor : 0.9500
rotation : 0.000 0.000 0.000 1.000
loop : false
sound_min_distance : 0.0000
active : true
paused : true
position : 0.000 0.000 0.000
bounding_box_min : -0.500 -0.500 -0.500
source_filename : sounds/door_close.wav
sound_type : 1
sound_max_distance : 30.0000
name : Door_Sound
bounding_box_max : 0.500 0.500 0.500
sound_attenuation_type : 2
}
Entity
{
type : 6
scale : 7.000 12.000 0.200
material : 0
rotation : 0.000 0.000 0.000 1.000
diffuse_color : 0.055 0.863 0.839 1.000
geometry : cube.symbres
specular : 0.4000
active : true
diffuse_texture : default.tga
diffuse : 1.0000
position : 0.000 4.500 0.000
specular_strength : 62.0000
name : Door_Mesh
uv_scale : 0.300 0.200
}