A 3d fps game made in OpenGL
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Symmetry/assets/scenes/scene_1.symtres

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Scene_Config
{
debug_draw_color : 0.800 0.400 0.100 1.000
fog_type : 1
fog_density : 0.1000
fog_color : 0.310 0.412 0.529
debug_draw_physics : false
fog_start_distance : 10.0000
fog_max_distance : 450.0000
debug_draw_enabled : false
debug_draw_mode : 0
ambient_light : 0.100 0.100 0.100
}
Player
{
type : 2
scale : 1.000 1.000 1.000
rotation : 0.000 -1.000 0.000 -0.033
active : true
position : -20.255 2.167 -50.978
player_health : 100
player_key_mask : 0
name : Player
bounding_box_min : -1.500 -1.500 -1.000
camera_clear_color : 0.310 0.412 0.529 1.000
bounding_box_max : 1.500 1.500 1.000
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : 8.000 5.000 -20.000
filename : Spot
name : Test_Light
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -0.442 2.759 1.544
filename : Spot
name : Test_Light
}
Scene_Entity_Entry
{
scale : 135.000 1.000 135.000
rotation : 0.000 0.000 0.000 1.000
position : -17.000 0.000 -20.000
filename : cube
name : Ground
}
Scene_Entity_Entry
{
scale : 135.000 6.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -17.000 3.000 47.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 135.000 5.000 1.000
rotation : 0.000 0.707 0.000 0.707
position : 50.000 3.000 -20.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 135.000 5.000 1.000
rotation : 0.000 -0.707 0.000 0.707
position : -84.000 3.000 -20.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 49.800 5.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -59.000 3.000 2.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 65.000 11.000 2.000
rotation : 0.000 0.000 0.000 1.000
position : 17.000 6.000 -30.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 135.000 5.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -17.000 3.000 -87.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 60.000 11.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -52.000 6.000 -30.000
filename : cube_uv
name : Cube
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.001 0.000 1.001
position : 0.000 3.000 0.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.001 0.000 1.000
position : -13.000 3.000 4.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 -0.002 0.000 1.000
position : -33.000 3.000 8.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 -0.001 0.000 1.000
position : -7.000 3.000 2.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 -0.000 0.000 1.000
position : 5.000 3.000 6.000
filename : turret
name : Turret
}
Scene_Entity_Entry
{
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
position : -18.500 1.000 -30.000
filename : door
name : Door
}