A 3d fps game made in OpenGL
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Symmetry/src/game.h

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308 B

#ifndef game_H
#define game_H
#include "platform.h"
struct Game_State
{
struct Window* window;
int player_node;
int player_pitch_node;
};
struct Game_State* game_state_get(void);
void game_init(struct Window* window);
void game_cleanup(void);
#endif