A 3d fps game made in OpenGL
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Symmetry/assets/shaders
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 8 years ago
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blinn_phong.frag Fixed bugs in rendering code, began separating editor camera from game camera 8 years ago
blinn_phong.frag.orig Made minor modifications to makefiles and changed readme format from org 9 years ago
blinn_phong.vert Reverted to forward rendering, added default values for uniforms 10 years ago
common.glsl Reverted to forward rendering, added default values for uniforms 10 years ago
commonFrag.glsl Added Fog 10 years ago
commonVert.glsl Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
debug.frag Added window to render settings to editor ui and updated nuklear version 9 years ago
debug.vert Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
deferred_light.frag Made minor modifications to makefiles and changed readme format from org 9 years ago
deferred_light.vert Made minor modifications to makefiles and changed readme format from org 9 years ago
fbo.frag Reverted to forward rendering, added default values for uniforms 10 years ago
fbo.vert Added shaders required so far and default assets 10 years ago
fog.glsl Added Fog 10 years ago
gui.frag Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
gui.vert Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
im_geom.frag Added primitive support to immediate renderer and put blender addon under version control 8 years ago
im_geom.vert Added primitive support to immediate renderer and put blender addon under version control 8 years ago
phong.frag Made minor modifications to makefiles and changed readme format from org 9 years ago
phong.vert Made minor modifications to makefiles and changed readme format from org 9 years ago
phongCommon.glsl Added shaders required so far and default assets 10 years ago
phongTextured.frag Made minor modifications to makefiles and changed readme format from org 9 years ago
quad.frag Made minor modifications to makefiles and changed readme format from org 9 years ago
quad.vert Made minor modifications to makefiles and changed readme format from org 9 years ago
simple.frag Made minor modifications to makefiles and changed readme format from org 9 years ago
simple.vert Made minor modifications to makefiles and changed readme format from org 9 years ago
sprite.frag Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
sprite.vert Made sprite batch 2d only 8 years ago
unshaded.frag Added Fog 10 years ago
unshaded.vert Added shaders required so far and default assets 10 years ago
unshaded_textured.frag Made minor modifications to makefiles and changed readme format from org 9 years ago
unshaded_textured.vert Made minor modifications to makefiles and changed readme format from org 9 years ago
version.glsl Added shaders required so far and default assets 10 years ago