A 3d fps game made in OpenGL
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Symmetry/src/common/parser.h

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322 B

#ifndef PARSER_H
#define PARSER_H
#include "common.h"
struct Hashmap;
typedef void (*Parser_Assign_Func)(const char* key, const char* value, const char* filename, int current_line);
bool parser_load(FILE* file, const char* filename, Parser_Assign_Func assign_func, bool return_on_emptyline, int current_line);
#endif