A 3d fps game made in OpenGL
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Symmetry/src/common
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
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array.c Implemented showing selected entity in editor with a specific colour 6 years ago
array.h Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
array_str.h Implemented showing selected entity in editor with a specific colour 6 years ago
hashmap.c Added per-scene init and cleanup functions 6 years ago
hashmap.h Added per-scene init and cleanup functions 6 years ago
limits.h Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file 6 years ago
linmath.c Fixed rotation issues with turrets 6 years ago
linmath.h Fixed rotation issues with turrets 6 years ago
log.c Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README 6 years ago
log.h Implemented showing selected entity in editor with a specific colour 6 years ago
num_types.h Replaced bools in entity with flags 6 years ago
parser.c Added per-scene init and cleanup functions 6 years ago
parser.h Replaced bools in entity with flags 6 years ago
string_utils.c Implemented showing selected entity in editor with a specific colour 6 years ago
string_utils.h Implemented showing selected entity in editor with a specific colour 6 years ago
utils.c Implemented showing selected entity in editor with a specific colour 6 years ago
utils.h Implemented showing selected entity in editor with a specific colour 6 years ago
variant.c Implemented showing selected entity in editor with a specific colour 6 years ago
variant.h Implemented showing selected entity in editor with a specific colour 6 years ago
version.h Added per-scene init and cleanup functions 6 years ago