A 3d fps game made in OpenGL
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Symmetry/src/input.c

208 lines
4.8 KiB

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "input.h"
#include "array.h"
#include "GLFW/glfw3.h"
#include "window_system.h"
#include "log.h"
#define KS_INACTIVE -1; /* state for input map is set to KS_INACTIVE(KeyState_Inactive) when
the key is neither pressed nor released */
struct Input_Map
{
const char* name;
int* keys;
int state;
};
static void input_on_key(GLFWwindow* window, int key, int scancode, int action, int mods);
static void input_on_mousebutton(GLFWwindow* window, int button, int action, int mods);
static void input_on_cursor_move(GLFWwindow* window, double xpos, double ypos);
static int map_find(const char* name);
static struct Input_Map* input_map_list;
void input_init(GLFWwindow* window)
{
glfwSetMouseButtonCallback(window, input_on_mousebutton);
glfwSetKeyCallback(window, input_on_key);
glfwSetCursorPosCallback(window, input_on_cursor_move);
input_map_list = array_new(struct Input_Map);
}
void input_cleanup(void)
{
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
array_free(map->keys);
}
array_free(input_map_list);
}
static void input_on_cursor_move(GLFWwindow* window, double xpos, double ypos)
{
}
void input_cursor_pos_get(double* xpos, double* ypos)
{
assert(xpos && ypos);
GLFWwindow* window = window_get_active();
glfwGetCursorPos(window, xpos, ypos);
}
static void input_on_key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
for(int j = 0; j < array_len(map->keys); j++)
{
if(map->keys[i] == key)
{
map->state = action;
break;
}
}
}
}
static void input_on_mousebutton(GLFWwindow* window, int button, int action, int mods)
{
/* Probably add 'mouse maps', same as input maps for keyvboard but with buttons
Do we even need that?
*/
}
void input_cursor_mode_set(enum Cursor_Mode mode)
{
GLFWwindow* window = window_get_active();
int cursor_mode = GLFW_CURSOR_NORMAL;
if(mode == CM_HIDDEN)
cursor_mode = GLFW_CURSOR_HIDDEN;
else if(mode == CM_HIDDEN)
cursor_mode = GLFW_CURSOR_DISABLED;
glfwSetInputMode(window, GLFW_CURSOR, cursor_mode);
}
bool input_map_state_get(const char* map_name, int state)
{
int current_state = KS_INACTIVE;
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(strcmp(map->name, map_name) == 0)
{
current_state = map->state;
break;
}
}
return state == current_state ? true : false;
}
bool input_key_state_get(int key, int state_type)
{
GLFWwindow* window = window_get_active();
int current_state = glfwGetKey(window, key);
return current_state == state_type ? true : false;
}
bool input_mousebutton_state_get(int button, int state_type)
{
GLFWwindow* window = window_get_active();
int current_state = glfwGetMouseButton(window, button);
return current_state == state_type ? true : false;
}
void input_map_create(const char* name, int* keys, size_t num_keys)
{
assert(name && keys && num_keys > 0);
struct Input_Map* new_map = array_grow(input_map_list, struct Input_Map);
new_map->name = name;
new_map->keys = array_new(int);
new_map->state = KS_INACTIVE;
for(size_t i = 0; i < num_keys; i++)
{
array_push(new_map->keys, keys[i], int);
}
}
void input_update(void)
{
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(map->state == GLFW_RELEASE)
map->state = KS_INACTIVE;
}
}
bool input_map_remove(const char* name)
{
assert(name);
bool success = false;
int index = map_find(name);
if(index > -1)
{
array_remove_at(input_map_list, (int)index);
success = true;
}
if(!success) log_error("input:map_remove", "Map %s not found", name);
return success;
}
bool input_map_keys_set(const char* name, int* keys, int num_keys)
{
assert(name && keys && num_keys > 0);
bool success = false;
int index = map_find(name);
if(index > -1)
{
struct Input_Map* map = &input_map_list[index];
array_reset(map->keys, num_keys);
for(int i = 0; i < num_keys; i++)
map->keys[i] = keys[i];
success = true;
}
if(!success)
log_error("input:map_keys_set", "Map %s not found", name);
return success;
}
bool input_map_name_set(const char* name, const char* new_name)
{
assert(name && new_name);
bool success = false;
int index = map_find(name);
if(index > -1)
{
struct Input_Map* map = &input_map_list[index];
map->name = new_name;
success = true;
}
if(!success) log_error("input:map_name_set", "Map %s not found", name);
return success;
}
static int map_find(const char* name)
{
int index = -1;
for(int i = 0; i < array_len(input_map_list); i++)
{
struct Input_Map* map = &input_map_list[i];
if(strcmp(name, map->name) == 0)
{
index = i;
break;
}
}
return index;
}