A 3d fps game made in OpenGL
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Symmetry/assets/entities/pickup_key_green.symtres

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Entity
{
type : 11
scale : 1.000 1.000 1.000
pickup_key_type : 2
rotation : 0.000 0.000 0.000 1.000
pickup_spin_speed : 120.0000
position : -9.000 2.000 -68.000
flags : 1
pickup_type : 0
name : Pickup_Key_Green
bounding_box_min : -0.500 -0.500 -0.500
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 9
scale : 1.000 1.000 1.000
rotation : 0.000 0.000 0.000 1.000
trigger_mask : 1
position : 0.000 0.000 0.000
flags : 9
trigger_type : 0
name : Pickup_Key_Green_Trigger
bounding_box_min : -0.500 -0.500 -0.500
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 6
scale : 1.000 1.000 1.000
material : 1
rotation : 0.000 0.000 0.000 1.000
diffuse_color : 0.530 0.670 0.280 1.000
geometry : pickup_key.symbres
diffuse_texture : white.tga
position : 0.000 0.000 0.000
flags : 137
name : Pickup_Key_Green_Mesh
uv_scale : 1.000 1.000
}
Entity
{
type : 7
scale : 1.000 1.000 1.000
volume : 1.0000
rolloff_factor : 0.9500
rotation : 0.000 0.000 0.000 1.000
loop : false
sound_min_distance : 0.0000
position : 0.000 0.000 0.000
flags : 9
source_filename : sounds/pickup_key.wav
sound_type : 1
sound_max_distance : 30.0000
name : Pickup_Key_Sound
bounding_box_min : -0.500 -0.500 -0.500
sound_attenuation_type : 2
paused : true
bounding_box_max : 0.500 0.500 0.500
}
Entity
{
type : 5
scale : 1.000 1.000 1.000
inner_angle : 20.0000
falloff : 1.5000
light_type : 2
depth_bias : 0.0005
rotation : 0.000 0.000 0.000 1.000
cast_shadow : false
intensity : 1.8500
color : 0.530 0.670 0.280
radius : 19.0000
position : 0.000 0.000 0.000
flags : 1
outer_angle : 41.0000
name : Pickup_Green_Light
archetype : Spot
bounding_box_min : -0.500 -0.500 -0.500
pcf_enabled : false
valid : true
bounding_box_max : 0.500 0.500 0.500
}